From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Taiyou06 Date: Thu, 8 May 2025 10:08:54 +0200 Subject: [PATCH] Reduce PlayerChunk Updates diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 7c12d65849a975aedfb94fc135bad7071908a02b..d6078ccf648c77717291e784200f952633fbbacf 100644 --- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1734,7 +1734,7 @@ public class ServerGamePacketListenerImpl && !isFallFlying && !isAutoSpinAttack && this.noBlocksAround(this.player); - this.player.level().getChunkSource().move(this.player); + if (!org.dreeam.leaf.config.modules.opt.ReduceChunkSourceUpdates.enabled || this.player.getLastSectionPos().asLong() != net.minecraft.core.SectionPos.asLong(this.player.blockPosition())) this.player.level().getChunkSource().move(this.player); // Leaf - Reduce PlayerChunk Updates Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z); this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3); this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround());