From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com> Date: Tue, 9 Nov 2077 00:00:00 +0800 Subject: [PATCH] Use UUID for cure reputation diff --git a/net/minecraft/world/entity/monster/ZombieVillager.java b/net/minecraft/world/entity/monster/ZombieVillager.java index d4b6c93f9f0e109be300164c4fd9167aba2d951c..138e62965a4e532972e51c16b429e050bb147788 100644 --- a/net/minecraft/world/entity/monster/ZombieVillager.java +++ b/net/minecraft/world/entity/monster/ZombieVillager.java @@ -310,9 +310,10 @@ public class ZombieVillager extends Zombie implements VillagerDataHolder { villager.refreshBrain(serverLevel); if (this.conversionStarter != null) { Player playerByUuid = serverLevel.getGlobalPlayerByUUID(this.conversionStarter); // Paper - check global player list where appropriate + villager.onReputationEventFromUUID(ReputationEventType.ZOMBIE_VILLAGER_CURED, this.conversionStarter); // Leaf - Use UUID for cure reputation if (playerByUuid instanceof ServerPlayer) { CriteriaTriggers.CURED_ZOMBIE_VILLAGER.trigger((ServerPlayer)playerByUuid, this, villager); - serverLevel.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, villager); + //serverLevel.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, villager); // Leaf - Use UUID for cure reputation - move up } } diff --git a/net/minecraft/world/entity/npc/Villager.java b/net/minecraft/world/entity/npc/Villager.java index acf8059017f4e45c307a113abed36c59b231d9a6..3d6ffc2f9bba9cd81adf34e12840a08fa1fa9245 100644 --- a/net/minecraft/world/entity/npc/Villager.java +++ b/net/minecraft/world/entity/npc/Villager.java @@ -1103,6 +1103,21 @@ public class Villager extends AbstractVillager implements ReputationEventHandler } } + // Leaf start - Use UUID for cure reputation + public void onReputationEventFromUUID(ReputationEventType type, java.util.UUID target) { + if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) { + this.gossips.add(target, GossipType.MAJOR_POSITIVE, 20); + this.gossips.add(target, GossipType.MINOR_POSITIVE, 25); + } else if (type == ReputationEventType.TRADE) { + this.gossips.add(target, GossipType.TRADING, 2); + } else if (type == ReputationEventType.VILLAGER_HURT) { + this.gossips.add(target, GossipType.MINOR_NEGATIVE, 25); + } else if (type == ReputationEventType.VILLAGER_KILLED) { + this.gossips.add(target, GossipType.MAJOR_NEGATIVE, 25); + } + } + // Leaf end - Use UUID for cure reputation + @Override public int getVillagerXp() { return this.villagerXp;