From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com> Date: Mon, 7 Oct 2024 10:59:17 -0400 Subject: [PATCH] Reduce object complexity to make block isValid calls more efficient Removed since Leaf 1.21.3, no need diff --git a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java index dea945a9b278353647dca3ed001158c198dab668..d3a82a012b8bbb9d4c6936dbb40a1994b21956cc 100644 --- a/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java +++ b/src/main/java/net/minecraft/world/level/block/entity/BlockEntityType.java @@ -230,6 +230,7 @@ public class BlockEntityType { public static final BlockEntityType VAULT = register("vault", VaultBlockEntity::new, Blocks.VAULT); private final BlockEntityType.BlockEntitySupplier factory; public final Set validBlocks; + public final it.unimi.dsi.fastutil.ints.IntOpenHashSet validBlocksByIdHash = new it.unimi.dsi.fastutil.ints.IntOpenHashSet(0); // Leaf - Reduce object complexity to make block isValid calls more efficient private final Holder.Reference> builtInRegistryHolder = BuiltInRegistries.BLOCK_ENTITY_TYPE.createIntrusiveHolder(this); @Nullable @@ -251,6 +252,13 @@ public class BlockEntityType { private BlockEntityType(BlockEntityType.BlockEntitySupplier factory, Set blocks) { this.factory = factory; this.validBlocks = blocks; + + // Leaf start - Reduce object complexity to make block isValid calls more efficient + for (Block block : blocks) { + int idHash = block.getDescriptionIdHash(); + this.validBlocksByIdHash.add(idHash); + } + // Leaf end - Reduce object complexity to make block isValid calls more efficient } @Nullable @@ -262,6 +270,13 @@ public class BlockEntityType { return this.validBlocks.contains(state.getBlock()); } + // Leaf start - Reduce object complexity to make block isValid calls more efficient + public boolean isValidByIdHash(BlockState state) { + int idHash = state.getBlock().getDescriptionIdHash(); + return this.validBlocksByIdHash.contains(idHash); + } + // Leaf end - Reduce object complexity to make block isValid calls more efficient + @Deprecated public Holder.Reference> builtInRegistryHolder() { return this.builtInRegistryHolder; diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java index 9b94d8bf3415734776c81297d5d34eea46ad7e78..ca2b57d13128717ebb772dd6523d2909f12560cd 100644 --- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java +++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java @@ -102,6 +102,7 @@ public abstract class BlockBehaviour implements FeatureElement { public final BlockBehaviour.Properties properties; // Purpur - protected -> public protected final Optional> drops; protected final String descriptionId; + private final int descriptionIdHash; // Leaf - Reduce object complexity to make block isValid calls more efficient public BlockBehaviour(BlockBehaviour.Properties settings) { this.hasCollision = settings.hasCollision; @@ -116,6 +117,7 @@ public abstract class BlockBehaviour implements FeatureElement { this.dynamicShape = settings.dynamicShape; this.requiredFeatures = settings.requiredFeatures; this.properties = settings; + this.descriptionIdHash = getDescriptionId().hashCode(); // Leaf - Reduce object complexity to make block isValid calls more efficient } public BlockBehaviour.Properties properties() { @@ -371,6 +373,12 @@ public abstract class BlockBehaviour implements FeatureElement { return this.descriptionId; } + // Leaf start - Reduce object complexity to make block isValid calls more efficient + public int getDescriptionIdHash() { + return this.descriptionIdHash; + } + // Leaf end - Reduce object complexity to make block isValid calls more efficient + protected void onProjectileHit(Level world, BlockState state, BlockHitResult hit, Projectile projectile) {} protected boolean propagatesSkylightDown(BlockState state) { diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java index b8246d7255bffc7e12a67772df2ceac1925b2a05..06a969587f25748d4e29036e1b73ab8ff27fe12f 100644 --- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java @@ -1092,7 +1092,7 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p try { BlockState iblockdata = LevelChunk.this.getBlockState(blockposition); - if (this.blockEntity.getType().isValid(iblockdata)) { + if (this.blockEntity.getType().isValidByIdHash(iblockdata)) { // Leaf - Reduce object complexity to make block isValid calls more efficient this.ticker.tick(LevelChunk.this.level, this.blockEntity.getBlockPos(), iblockdata, this.blockEntity); this.loggedInvalidBlockState = false; // Paper start - Remove the Block Entity if it's invalid