From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nostalgic853 Date: Sun, 20 Nov 2022 00:20:01 +0800 Subject: [PATCH] KeYi: Player Skull API Original license: MIT Original project: https://github.com/KeYiMC/KeYi diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 6c27a4a67c08cfc6eb75b5b3a47e91ad8c3bcdf1..0a37bcd1c106950c74be05313c91bfb9e2cd2173 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -4,7 +4,10 @@ import java.net.InetSocketAddress; import java.util.Collection; import java.util.Map; import java.util.UUID; - +// KeYi start +import java.util.concurrent.CompletableFuture; +import net.kyori.adventure.text.Component; +// KeYi end import org.bukkit.DyeColor; import org.bukkit.Effect; import org.bukkit.GameMode; @@ -3268,4 +3271,22 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM sendDeathScreen(message); } // Purpur end + + // KeYi start + /** + * Get a skull item of a player. + * This method runs on main thread, which may freeze the server. + * + * @return A ItemStack of the skull of the player + */ + ItemStack getSkull(); + + /** + * Get a skull item of a player. + * This method runs on main thread, which may freeze the server. + * + * @return A CompletableFuture the of ItemStack of the skull of the player + */ + CompletableFuture getSkullAsynchronously(); + // KeYi end }