From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: hayanesuru Date: Fri, 6 Jun 2025 20:46:10 +0900 Subject: [PATCH] optimize random tick diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java index 15bbd1f7f2a90b4b5427026d622764bb1c92d465..0682e8b1708ed39e97b53548301c353ca8c42ce5 100644 --- a/net/minecraft/server/level/ServerChunkCache.java +++ b/net/minecraft/server/level/ServerChunkCache.java @@ -693,6 +693,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon this.level.tickChunk(levelChunk, _int); } } + this.level.randomTickSystem.tick(this.level); // Leaf - random tick if (flagAndHasNaturalSpawn) { // Gale - MultiPaper - skip unnecessary mob spawning computations this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies); diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java index eb849c57992658005e0f514c6f7923f8ca43bebf..9f0313038693a1e571beba0c8ca027c29789a1ce 100644 --- a/net/minecraft/server/level/ServerLevel.java +++ b/net/minecraft/server/level/ServerLevel.java @@ -1128,6 +1128,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking + public org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf public void tickChunk(LevelChunk chunk, int randomTickSpeed) { final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting ChunkPos pos = chunk.getPos(); @@ -1177,7 +1178,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe } // Paper - Option to disable ice and snow if (randomTickSpeed > 0) { - this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking + if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) randomTickSystem.tickChunk(this.simpleRandom, chunk, randomTickSpeed); // Leaf - random tick + else this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking // Leaf - random tick } } diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java index a90bf0d80ae4dac9b19b8e467b402917cc19a271..6c74fcb364b9239131e7b5578af237ec783a221a 100644 --- a/net/minecraft/world/level/chunk/LevelChunk.java +++ b/net/minecraft/world/level/chunk/LevelChunk.java @@ -149,6 +149,36 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p } // Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively + // Leaf start - random tick + private int leaf$countTickingBlocks; + public final int leaf$lastTickingBlocksCount() { + return leaf$countTickingBlocks; + } + public final int leaf$tickingBlocksCount() { + int sum = 0; + for (LevelChunkSection section : sections) { + sum += section.moonrise$getTickingBlockList().size(); + } + leaf$countTickingBlocks = sum; + return sum; + } + public final java.util.OptionalLong leaf$getTickingPos(int idx) { + for (int i = 0; i < sections.length; i++) { + LevelChunkSection section = sections[i]; + var l = section.moonrise$getTickingBlockList(); + int size = l.size(); + if (idx < size) { + short loc = l.getRaw(idx); + int x = (loc & 15) | (chunkPos.x << 4); + int y = (loc >>> 8) | ((getMinSectionY() + i) << 4); + int z = ((loc >>> 4) & 15) | (chunkPos.z << 4); + return java.util.OptionalLong.of(BlockPos.asLong(x, y, z)); + } + idx -= size; + } + return java.util.OptionalLong.empty(); + } + // Leaf end - random tick public LevelChunk(Level level, ChunkPos pos) { this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null); }