From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Martijn Muijsers Date: Wed, 30 Nov 2022 23:04:59 +0100 Subject: [PATCH] Optimize sun burn tick License: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) Gale - https://galemc.org This patch is based on the following patch: "some entity micro opts" By: Simon Gardling As part of: JettPack (https://gitlab.com/Titaniumtown/JettPack) Licensed under: GPL-3.0 (https://www.gnu.org/licenses/gpl-3.0.html) diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java index 6714668563e3a7543765064d9824b93ec3924473..147b57bec7646eda5b9f3b1119ce7b9dfd7c328c 100644 --- a/net/minecraft/world/entity/Entity.java +++ b/net/minecraft/world/entity/Entity.java @@ -2087,10 +2087,20 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess @Deprecated public float getLightLevelDependentMagicValue() { + return this.getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())); // Gale - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue + } + + // Gale start - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue + /** + * @deprecated + */ + @Deprecated + public float getLightLevelDependentMagicValue(BlockPos pos) { return this.level().hasChunkAt(this.getBlockX(), this.getBlockZ()) - ? this.level().getLightLevelDependentMagicValue(BlockPos.containing(this.getX(), this.getEyeY(), this.getZ())) + ? this.level.getLightLevelDependentMagicValue(pos) : 0.0F; } + // Gale end - JettPack - optimize sun burn tick - allow passing BlockPos to getLightLevelDependentMagicValue public void absSnapTo(double x, double y, double z, float yRot, float xRot) { this.absSnapTo(x, y, z); diff --git a/net/minecraft/world/entity/Mob.java b/net/minecraft/world/entity/Mob.java index 4d4b58b684ca115f4d8f672362d4c8252ef9481a..dcea538d00d3751b887c71450026ce2ced0093b1 100644 --- a/net/minecraft/world/entity/Mob.java +++ b/net/minecraft/world/entity/Mob.java @@ -1500,20 +1500,31 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab protected void playAttackSound() { } + // Gale start - JettPack - optimize sun burn tick - cache eye blockpos + private BlockPos cached_eye_blockpos; + private net.minecraft.world.phys.Vec3 cached_position; + // Gale end - JettPack - optimize sun burn tick - cache eye blockpos public boolean isSunBurnTick() { if (this.level().isBrightOutside() && !this.level().isClientSide) { - float lightLevelDependentMagicValue = this.getLightLevelDependentMagicValue(); - BlockPos blockPos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); - boolean flag = this.isInWaterOrRain() || this.isInPowderSnow || this.wasInPowderSnow; - if (lightLevelDependentMagicValue > 0.5F - && this.random.nextFloat() * 30.0F < (lightLevelDependentMagicValue - 0.4F) * 2.0F - && !flag - && this.level().canSeeSky(blockPos)) { - return true; + // Gale start - JettPack - optimize sun burn tick - optimizations and cache eye blockpos + if (this.cached_position != this.position) { + this.cached_eye_blockpos = BlockPos.containing(this.getX(), this.getEyeY(), this.getZ()); + this.cached_position = this.position; } + + float lightLevelDependentMagicValue = this.getLightLevelDependentMagicValue(cached_eye_blockpos); // Pass BlockPos to getBrightness + + // Check brightness first + if (lightLevelDependentMagicValue <= 0.5F) return false; + if (this.random.nextFloat() * 30.0F >= (lightLevelDependentMagicValue - 0.4F) * 2.0F) return false; + // Gale end - JettPack - optimize sun burn tick - optimizations and cache eye blockpos + + boolean flag = this.isInWaterOrRain() || this.isInPowderSnow || this.wasInPowderSnow; + + return !flag && this.level().canSeeSky(this.cached_eye_blockpos); // Gale - JettPack - optimize sun burn tick - optimizations and cache eye blockpos } - return false; + return false; // Gale - JettPack - optimize sun burn tick - optimizations and cache eye blockpos - diff on change } @Override