From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com> Date: Wed, 19 Feb 2025 00:34:16 -0500 Subject: [PATCH] PlayerInventoryOverflowEvent diff --git a/src/main/java/org/bukkit/event/HandlerList.java b/src/main/java/org/bukkit/event/HandlerList.java index ef9d9f3ddaf25aa990715139e1916672f76c35e5..97b591ab30d6e0af4518b71fefcf9c8f3c050176 100644 --- a/src/main/java/org/bukkit/event/HandlerList.java +++ b/src/main/java/org/bukkit/event/HandlerList.java @@ -64,6 +64,7 @@ public class HandlerList { h.handlers = null; } } + org.dreeam.leaf.event.player.PlayerInventoryOverflowEvent.isListeningInvOverflowCached = -1; // Leaf - PlayerInventoryOverflowEvent } } @@ -77,6 +78,7 @@ public class HandlerList { for (HandlerList h : allLists) { h.unregister(plugin); } + org.dreeam.leaf.event.player.PlayerInventoryOverflowEvent.isListeningInvOverflowCached = -1; // Leaf - PlayerInventoryOverflowEvent } } @@ -90,6 +92,7 @@ public class HandlerList { for (HandlerList h : allLists) { h.unregister(listener); } + org.dreeam.leaf.event.player.PlayerInventoryOverflowEvent.isListeningInvOverflowCached = -1; // Leaf - PlayerInventoryOverflowEvent } } diff --git a/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..eae76671190ef84529c0dd503263e43a15a74e8a --- /dev/null +++ b/src/main/java/org/dreeam/leaf/event/player/PlayerInventoryOverflowEvent.java @@ -0,0 +1,65 @@ +package org.dreeam.leaf.event.player; + +import org.bukkit.entity.Player; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.bukkit.inventory.Inventory; +import org.bukkit.inventory.ItemStack; +import org.jspecify.annotations.NullMarked; + +import java.util.Map; + +/** + * Called when a plugin uses {@link Inventory#addItem(ItemStack...)} to add items + * into player's inventory and the inventory becomes full. + *
+ * Notice that, using this event is the worst option. It's better to handle
+ * those overflow / leftover items via {@link Inventory#addItem(ItemStack...)}
+ * logic directly.
+ * Also, See Paper#11886
+ * for more.
+ */
+@NullMarked
+public class PlayerInventoryOverflowEvent extends PlayerEvent {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ public static short isListeningInvOverflowCached = -1;
+
+ private final Inventory inventory;
+ private final Map