From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: MrPowerGamerBR Date: Thu, 23 Nov 2023 14:36:47 -0300 Subject: [PATCH] SparklyPaper: Optimize "canSee" checks Original project: https://github.com/SparklyPower/SparklyPaper The "canSee" checks is in a hot path, invoked by each entity for each player on the server if they are in tracking range, so optimizing it is pretty nice First, we change the original "HashMap" to fastutil's "Object2ObjectOpenHashMap", because the containsKey throughput is better Then, we add a "isEmpty()" check before attempting to check if the map contains something This seems stupid, but it does seem that it improves the performance a bit, and it makes sense, "containsKey(...)" does not attempt to check the map size before attempting to check if the map contains the key We also create a "canSee" method tailored for "ChunkMap#updatePlayer()", a method without the equals check (the "updatePlayer()" already checks if the entity is the same entity) because the CraftPlayer's `equals()` check is a *bit* expensive compared to only checking the object's identity, and because the identity has already been check, we don't need to check it twice. diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java index e855ddb7f81124ccd0d1c8cc474777cca3056ad8..1e08ac054947b1a0a6cce2f886be1ed83c74a642 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java @@ -217,7 +217,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player, PluginMessa private static final WeakHashMap> pluginWeakReferences = new WeakHashMap<>(); private static final net.kyori.adventure.text.Component DEFAULT_KICK_COMPONENT = net.kyori.adventure.text.Component.translatable("multiplayer.disconnect.kicked"); private final ConversationTracker conversationTracker = new ConversationTracker(); - private final Map>> invertedVisibilityEntities = new HashMap<>(); + private final Map>> invertedVisibilityEntities = new it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap<>(); // SparklyPaper - optimize canSee checks private final Set unlistedEntities = new HashSet<>(); // Paper - Add Listing API for Player public org.bukkit.event.player.PlayerResourcePackStatusEvent.Status resourcePackStatus; // Paper - more resource pack API private long firstPlayed = 0; @@ -2362,9 +2362,16 @@ public class CraftPlayer extends CraftHumanEntity implements Player, PluginMessa @Override public boolean canSee(org.bukkit.entity.Entity entity) { - return this.equals(entity) || entity.isVisibleByDefault() ^ this.invertedVisibilityEntities.containsKey(entity.getUniqueId()); // SPIGOT-7312: Can always see self + return this.equals(entity) || entity.isVisibleByDefault() ^ (!invertedVisibilityEntities.isEmpty() && this.invertedVisibilityEntities.containsKey(entity.getUniqueId())); // SPIGOT-7312: Can always see self // SparklyPaper - optimize canSee checks } + // SparklyPaper - optimize canSee checks + // The check in ChunkMap#updatePlayer already rejects if it is the same entity, so we don't need to check it twice, especially because CraftPlayer's equals check is a bit expensive + public boolean canSeeChunkMapUpdatePlayer(org.bukkit.entity.Entity entity) { + return entity.isVisibleByDefault() ^ (!invertedVisibilityEntities.isEmpty() && this.invertedVisibilityEntities.containsKey(entity.getUniqueId())); // SPIGOT-7312: Can always see self // SparklyPaper - optimize canSee checks + } + // SparklyPaper end + public boolean canSeePlayer(UUID uuid) { org.bukkit.entity.Entity entity = this.getServer().getPlayer(uuid);