From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Newwind Date: Sat, 27 Jul 2024 11:09:37 +0200 Subject: [PATCH] Paper PR: Prevent zombie reinforcements loading chunks Original license: GPLv3 Original project: https://github.com/PaperMC/Paper Paper pull request: https://github.com/PaperMC/Paper/pull/11175 When a zombie calls reinforcements it tries to spawn them in a random location within a 40 block radius of the zombie, before spawning, it checks isSpawnPositionOk() for the position which loads the block to check if a mob can spawn on said block. This patch ensures the chunk at the random location is loaded before trying to spawn the reinforcement zombie in it. diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java index aa1fd8f2fba06292e93aba279cf18640b6909add..49c37853a0c26cef749a8a5ef4130554c0319ad9 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java @@ -384,6 +384,12 @@ public class Zombie extends Monster { BlockPos blockposition = new BlockPos(i1, j1, k1); EntityType entitytypes = entityzombie.getType(); + // Paper start - Prevent reinforcement checks from loading chunks + if (this.level().getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) { + continue; + } + // Paper end - Prevent reinforcement checks from loading chunks + if (SpawnPlacements.isSpawnPositionOk(entitytypes, this.level(), blockposition) && SpawnPlacements.checkSpawnRules(entitytypes, worldserver, MobSpawnType.REINFORCEMENT, blockposition, this.level().random)) { entityzombie.setPos((double) i1, (double) j1, (double) k1); if (!this.level().hasNearbyAlivePlayerThatAffectsSpawning((double) i1, (double) j1, (double) k1, 7.0D) && this.level().isUnobstructed(entityzombie) && this.level().noCollision((Entity) entityzombie) && !this.level().containsAnyLiquid(entityzombie.getBoundingBox())) { // Paper - Affects Spawning API