From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Taiyou06 Date: Tue, 9 Nov 2077 00:00:00 +0800 Subject: [PATCH] Collect then startEachNonRunningBehavior in Brain diff --git a/net/minecraft/world/entity/ai/Brain.java b/net/minecraft/world/entity/ai/Brain.java index b946faf899561b9e4f8399e16600eede54bb55a5..b2e17d387558875f45a8458cf874a5b056820432 100644 --- a/net/minecraft/world/entity/ai/Brain.java +++ b/net/minecraft/world/entity/ai/Brain.java @@ -462,20 +462,29 @@ public class Brain { } private void startEachNonRunningBehavior(ServerLevel level, E entity) { - long gameTime = level.getGameTime(); + // Leaf start - Collect then startEachNonRunningBehavior in Brain + final long gameTime = level.getGameTime(); + List> behaviorsToStart = new ObjectArrayList<>(); - for (Map>> map : this.availableBehaviorsByPriority.values()) { - for (Entry>> entry : map.entrySet()) { - Activity activity = entry.getKey(); - if (this.activeActivities.contains(activity)) { - for (BehaviorControl behaviorControl : entry.getValue()) { + for (Activity activeActivity : this.activeActivities) { + for (Map>> priorityMap : this.availableBehaviorsByPriority.values()) { + Set> behaviors = priorityMap.get(activeActivity); + + if (behaviors != null && !behaviors.isEmpty()) { + for (BehaviorControl behaviorControl : behaviors) { if (behaviorControl.getStatus() == Behavior.Status.STOPPED) { - behaviorControl.tryStart(level, entity, gameTime); + behaviorsToStart.add(behaviorControl); } } } } } + if (!behaviorsToStart.isEmpty()) { + for (BehaviorControl behaviorControl : behaviorsToStart) { + behaviorControl.tryStart(level, entity, gameTime); + } + } + // Leaf end - Collect then startEachNonRunningBehavior in Brain } private void tickEachRunningBehavior(ServerLevel level, E entity) {