From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nostalgic853 Date: Sun, 20 Nov 2022 00:20:01 +0800 Subject: [PATCH] KeYi: Player Skull API Original license: MIT Original project: https://github.com/KeYiMC/KeYi diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index f42b134854201a94601f2660cb62a8211a8f49f7..7d0dbadbc3010c3e348ba408c2e3fda8577d767f 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -9,6 +9,10 @@ import java.util.Date; import java.util.Map; import java.util.UUID; import org.bukkit.BanEntry; +// Leaf start - KeYi - Player Skull API +import java.util.concurrent.CompletableFuture; +import net.kyori.adventure.text.Component; +// Leaf start - KeYi import org.bukkit.DyeColor; import org.bukkit.Effect; import org.bukkit.GameMode; @@ -3816,4 +3820,22 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM sendDeathScreen(message); } // Purpur end + + // Leaf start - KeYi - Player Skull API + /** + * Get a skull item of a player. + * This method runs on main thread, which may freeze the server. + * + * @return A skull ItemStack of the player + */ + ItemStack getSkull(); + + /** + * Get a skull item of a player. + * This method runs on main thread, which may freeze the server. + * + * @return A CompletableFuture of the skull ItemStack of the player + */ + CompletableFuture getSkullAsynchronously(); + // Leaf end - KeYi }