From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com> Date: Tue, 9 Nov 2077 00:00:00 +0800 Subject: [PATCH] Use UUID for cure reputation Related MC issue: https://bugs.mojang.com/browse/MC/issues/MC-247647 diff --git a/net/minecraft/world/entity/monster/ZombieVillager.java b/net/minecraft/world/entity/monster/ZombieVillager.java index 1c75ba6c5595f0f554df2844663e8e6904055b23..8b9588e4e3599b3c957896dfd8b24fd0b77e3196 100644 --- a/net/minecraft/world/entity/monster/ZombieVillager.java +++ b/net/minecraft/world/entity/monster/ZombieVillager.java @@ -283,9 +283,10 @@ public class ZombieVillager extends Zombie implements VillagerDataHolder { mob.refreshBrain(level); if (this.conversionStarter != null) { Player playerByUuid = level.getGlobalPlayerByUUID(this.conversionStarter); // Paper - check global player list where appropriate + mob.onReputationEventFromUUID(ReputationEventType.ZOMBIE_VILLAGER_CURED, this.conversionStarter); // Leaf - Use UUID for cure reputation if (playerByUuid instanceof ServerPlayer) { CriteriaTriggers.CURED_ZOMBIE_VILLAGER.trigger((ServerPlayer)playerByUuid, this, mob); - level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob); + //level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob); // Leaf - Use UUID for cure reputation - move up } } diff --git a/net/minecraft/world/entity/npc/Villager.java b/net/minecraft/world/entity/npc/Villager.java index 8257c0d5bd7105c34e310b1a4da99b3cc5f02ac2..5a105cd026583ce33f0f1df24df683bb871b9fe1 100644 --- a/net/minecraft/world/entity/npc/Villager.java +++ b/net/minecraft/world/entity/npc/Villager.java @@ -1095,6 +1095,21 @@ public class Villager extends AbstractVillager implements ReputationEventHandler } } + // Leaf start - Use UUID for cure reputation + public void onReputationEventFromUUID(ReputationEventType type, java.util.UUID target) { + if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) { + this.gossips.add(target, GossipType.MAJOR_POSITIVE, 20); + this.gossips.add(target, GossipType.MINOR_POSITIVE, 25); + } else if (type == ReputationEventType.TRADE) { + this.gossips.add(target, GossipType.TRADING, 2); + } else if (type == ReputationEventType.VILLAGER_HURT) { + this.gossips.add(target, GossipType.MINOR_NEGATIVE, 25); + } else if (type == ReputationEventType.VILLAGER_KILLED) { + this.gossips.add(target, GossipType.MAJOR_NEGATIVE, 25); + } + } + // Leaf end - Use UUID for cure reputation + @Override public int getVillagerXp() { return this.villagerXp;