From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: hayanesuru Date: Fri, 6 Jun 2025 20:46:10 +0900 Subject: [PATCH] optimize random tick diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java index 2721b999dcfcf1cd5a0919221f2d94da4c93a6e7..2a1a6a0306b781e9ae5c0e3261cb740f37be4a8c 100644 --- a/net/minecraft/server/level/ServerChunkCache.java +++ b/net/minecraft/server/level/ServerChunkCache.java @@ -664,7 +664,13 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon list.clear(); } - this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations + // Leaf start - optimize random tick + if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) { + this.level.randomTickSystem.tick(this.level); + } else { + this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations + } + // Leaf end - optimize random tick if (_boolean) { this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies); } diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java index 2b132c1430b8195a24269c8e5ca7e57457f174c5..bb67edb1a429b46efc9de320f672c86462f35caf 100644 --- a/net/minecraft/server/level/ServerLevel.java +++ b/net/minecraft/server/level/ServerLevel.java @@ -1093,6 +1093,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning + public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick public void tickChunk(LevelChunk chunk, int randomTickSpeed) { final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting ChunkPos pos = chunk.getPos(); diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java index a3674ddb883eecb255279375a5e2eece7e016c0f..c3ecdd80efad340c9fa0ea6913db9a3362b53ad4 100644 --- a/net/minecraft/world/level/chunk/LevelChunk.java +++ b/net/minecraft/world/level/chunk/LevelChunk.java @@ -152,6 +152,10 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p } // Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively + // Leaf start - optimize random tick + public boolean leaf$tickingBlocksDirty = true; + public int[] leaf$tickingCount = {}; + // Leaf end - optimize random tick public LevelChunk(Level level, ChunkPos pos) { this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null); } @@ -416,6 +420,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p if (blockState == state) { return null; } else { + // Leaf start - optimize random tick + if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) { + leaf$tickingBlocksDirty = true; + } + // Leaf end - optimize random tick Block block = state.getBlock(); this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state); this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);