From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: hayanesuru Date: Fri, 6 Jun 2025 20:46:10 +0900 Subject: [PATCH] optimize random tick diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java index 2f927b422c2c4f2f65d822befe3cbfd9e3bb3708..d0fcfeaf093b718c8acd6e057176d569651299f2 100644 --- a/net/minecraft/server/level/ServerChunkCache.java +++ b/net/minecraft/server/level/ServerChunkCache.java @@ -693,6 +693,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon this.level.tickChunk(levelChunk, _int); } } + this.level.randomTickSystem.tick(this.level); // Leaf - random tick if (flagAndHasNaturalSpawn) { // Gale - MultiPaper - skip unnecessary mob spawning computations this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies); diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java index eb849c57992658005e0f514c6f7923f8ca43bebf..2efcdb9bc91b9106b4aef9e24cc20596be4a5661 100644 --- a/net/minecraft/server/level/ServerLevel.java +++ b/net/minecraft/server/level/ServerLevel.java @@ -1128,6 +1128,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking + public org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf public void tickChunk(LevelChunk chunk, int randomTickSpeed) { final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting ChunkPos pos = chunk.getPos(); @@ -1177,7 +1178,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe } // Paper - Option to disable ice and snow if (randomTickSpeed > 0) { - this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking + if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) randomTickSystem.randomTickChunk(chunk, randomTickSpeed); // Leaf - random tick + else this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking // Leaf - random tick } } diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java index 624a177695580510c0a49d4503dee72da7fd7114..8be4f0978451179fca8b9603743e875817040a08 100644 --- a/net/minecraft/world/level/chunk/LevelChunk.java +++ b/net/minecraft/world/level/chunk/LevelChunk.java @@ -151,6 +151,52 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p } // Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively + // Leaf start - random tick + private long leaf$randomTickChance; + private long leaf$countTickingBlocks; + private long leaf$countTickingSections; + + public final long leaf$randomTickChance() { + return leaf$randomTickChance; + } + public final void leaf$setRandomTickChance(long chance) { + leaf$randomTickChance = chance; + } + public final long leaf$countTickingBlocks() { + return leaf$countTickingBlocks; + } + public final long leaf$countTickingSections() { + return leaf$countTickingSections; + } + public final void leaf$recompute() { + long total1 = 0L; + long total2 = 0L; + for (LevelChunkSection section : sections) { + total1 += section.moonrise$getTickingBlockList().size(); + if (section.isRandomlyTickingBlocks()) { + total2++; + } + } + leaf$countTickingBlocks = total1; + leaf$countTickingSections = total2; + } + public final java.util.OptionalLong leaf$tickingPos(int idx) { + for (int i = 0; i < sections.length; i++) { + LevelChunkSection section = sections[i]; + var l = section.moonrise$getTickingBlockList(); + int size = l.size(); + if (size > idx) { + short loc = l.getRaw(size - idx); + return java.util.OptionalLong.of(BlockPos.asLong( + (loc & 15) | (chunkPos.x << 4), + (loc >>> 8) | (((getMinSectionY() + i) << 4)), + ((loc >>> 4) & 15) | (chunkPos.z << 4))); + } + idx -= size; + } + return java.util.OptionalLong.empty(); + } + // Leaf end - random tick public LevelChunk(Level level, ChunkPos pos) { this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null); }