From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nostalgic853 Date: Sun, 20 Nov 2022 00:20:01 +0800 Subject: [PATCH] KeYi: Player Skull API Original license: MIT Original project: https://github.com/KeYiMC/KeYi diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index a9f119ea2a006158429a90d67517ccc74a0027ac..69ba1660dae4ac69ec4e92f94dd6f95e9f70427d 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -9,6 +9,10 @@ import java.util.Date; import java.util.Map; import java.util.UUID; import org.bukkit.BanEntry; +// Leaf start - KeYi - Player Skull API +import java.util.concurrent.CompletableFuture; +import net.kyori.adventure.text.Component; +// Leaf start - KeYi import org.bukkit.DyeColor; import org.bukkit.Effect; import org.bukkit.GameMode; @@ -3840,4 +3844,22 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM sendDeathScreen(message); } // Purpur end + + // Leaf start - KeYi - Player Skull API + /** + * Get a skull item of a player. + * This method runs on main thread, which may freeze the server. + * + * @return A skull ItemStack of the player + */ + ItemStack getSkull(); + + /** + * Get a skull item of a player. + * This method runs on main thread, which may freeze the server. + * + * @return A CompletableFuture of the skull ItemStack of the player + */ + CompletableFuture getSkullAsynchronously(); + // Leaf end - KeYi }