Dreeam
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ca56147d0f
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Update changes from ver/1.21.4 branch
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2025-06-11 05:20:38 +08:00 |
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Dreeam
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48c39c3570
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Cache direction values
micro opt
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2025-06-09 07:39:27 +08:00 |
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Dreeam
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ae1e3e8355
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Paper: Optimise CraftWorld#getLoadedChunks
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2025-06-06 02:37:29 +08:00 |
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Dreeam
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3d14e36fe8
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Readd Leaves protocols
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2025-06-03 09:49:56 +08:00 |
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Dreeam
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3b74dc2f21
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Merge branch 'ver/1.21.4' into dev/1.21.5
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2025-06-03 07:23:43 +08:00 |
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Dreeam
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f253f8163b
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Add back Rail Optimization: optimized PoweredRailBlock logic
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2025-05-26 14:12:49 +08:00 |
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Dreeam
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2d1c044de6
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Update changes from ver/1.21.4 branch
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2025-05-24 19:35:20 +08:00 |
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Dreeam
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efc2a39479
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[ci skip] Cleanup
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2025-05-21 18:30:32 +08:00 |
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Dreeam
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ff110e539d
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Update changes from ver/1.21.4 branch
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2025-05-03 07:55:50 -04:00 |
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Dreeam
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3f20ea5c71
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Cleanup
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2025-05-02 22:22:53 -04:00 |
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Dreeam
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236010caba
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Cooking Tutorial
1. Wet the drys
2. Dry the wets
3. Wet the drys
4. Dry the wets
5. Wet the drys
6. Now dust the wets
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2025-03-28 03:11:27 -04:00 |
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Dreeam
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c62c0bbd3d
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Fix build
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2025-03-19 00:56:54 -04:00 |
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Kaan D.
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502385840d
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Bunch of side perf improvements (#217)
* Fix TE Lag
* Sepals Rearrange the attackable conditions
* Cache ItemStack max stack size
* fix build
* extra: Skip dirty stats copy when requesting player stats
* extra: Reset dirty flag when loading maps from the disk
* extra: Supporting block cache
* extra: Avoid useless deque clear on - credit: @MachineBreaker
* experimental/draft: Optimize SortedArraySet
* experimental/draft: Simplify SortedArraySet - sometime complex stuff doesnt mean faster.
* extra: Change maps/sets in brain + remove streams from villagers
* extra: Remove 'copyOf' from Baby Villager Sensor
* experimental: Rewrite trigger in SimpleCriterionTrigger
* [ci/skip] fix comments
* Faster setter for SimpleCriterionTrigger
* extra: Cache and optimize fluidOnEyes
* Sync changes
* [ci/skip] cleanup
* extra: QuadTree implementation for isChunkNearPlayer
* [ci/skip] cleanup
* [ci/skip] cleanup
* [ci/skip] clean up
* [ci/skip] cleanup
* Only player pushable
* Store chunkPos with keys
* [ci/skip] cleanup
* [ci/skip] cleanup
* cleanup
* rebuild patches
* cache some more stuff
* extra: optimize collectTickingChunks
* remove quadTree optimization for now (will open a new PR just for that)
* temp: Lazily optimize isChunkNearPlayer
* Inline filter & merge as a single loop
* [ci/skip] Add diff on change
* extra: optimize everything but the testing itself on getEntities
* [ci/skip] cleanup
* Optimize chunkUnloadQueue
* Remove iterators from inventory
* [ci/skip] Add TODOs
* i hate programming
* remove forEach
* extra: Alternative Brain Behaviour
* remove: opt getEntities + cache fluidOnEyes
* extra: Improve checkDespawn - credits: @kidofcubes
* extra: Improve pushEntity and getEntities
* yeet this
* VERY EXPERIMENTAL: getEntities Optimization
* fix bunch of issues from getEntities patch
* extra: slightly optimize getNearestPlayer - credits: @kidofcubes
* drop a patch for now (will open a new pr)
* move these to a new branch
* fix and optimize checkDespawn patches
* Rebuild Patches
* [ci/skip] Update benchmark
* [ci/skip] cleanup
* Drop
* [ci/skip] Drop
* Rebuild
* [ci/skip]
* Add configurable brain running behavior cache update interval
* Move to new pr
* [ci/skip] Update benchmark
---------
Co-authored-by: MachineBreaker <saltspigotpp@gmail.com>
Co-authored-by: kidofcubes <kidofcubes@gmail.com>
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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2025-02-22 02:23:53 -05:00 |
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Dreeam
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26565ea357
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[ci skip] cleanup
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2025-01-24 04:51:24 -05:00 |
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Dreeam
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07b7aebd80
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[ci skip] cleanup
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2025-01-23 05:54:25 -05:00 |
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Dreeam
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18a6bf2803
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Add leaf.at
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2025-01-18 10:51:44 -05:00 |
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