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mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-26 10:29:13 +00:00
Commit Graph

10 Commits

Author SHA1 Message Date
Dreeam
236010caba Cooking Tutorial
1. Wet the drys
2. Dry the wets
3. Wet the drys
4. Dry the wets
5. Wet the drys
6. Now dust the wets
2025-03-28 03:11:27 -04:00
Dreeam
c62c0bbd3d Fix build 2025-03-19 00:56:54 -04:00
Kaan D.
502385840d Bunch of side perf improvements (#217)
* Fix TE Lag

* Sepals Rearrange the attackable conditions

* Cache ItemStack max stack size

* fix build

* extra: Skip dirty stats copy when requesting player stats

* extra: Reset dirty flag when loading maps from the disk

* extra: Supporting block cache

* extra: Avoid useless deque clear on - credit: @MachineBreaker

* experimental/draft: Optimize SortedArraySet

* experimental/draft: Simplify SortedArraySet - sometime complex stuff doesnt mean faster.

* extra: Change maps/sets in brain + remove streams from villagers

* extra: Remove 'copyOf' from Baby Villager Sensor

* experimental: Rewrite trigger in SimpleCriterionTrigger

* [ci/skip] fix comments

* Faster setter for SimpleCriterionTrigger

* extra: Cache and optimize fluidOnEyes

* Sync changes

* [ci/skip] cleanup

* extra: QuadTree implementation for isChunkNearPlayer

* [ci/skip] cleanup

* [ci/skip] cleanup

* [ci/skip] clean up

* [ci/skip] cleanup

* Only player pushable

* Store chunkPos with keys

* [ci/skip] cleanup

* [ci/skip] cleanup

* cleanup

* rebuild patches

* cache some more stuff

* extra: optimize collectTickingChunks

* remove quadTree optimization for now (will open a new PR just for that)

* temp: Lazily optimize isChunkNearPlayer

* Inline filter & merge as a single loop

* [ci/skip] Add diff on change

* extra: optimize everything but the testing itself on getEntities

* [ci/skip] cleanup

* Optimize chunkUnloadQueue

* Remove iterators from inventory

* [ci/skip] Add TODOs

* i hate programming

* remove forEach

* extra: Alternative Brain Behaviour

* remove: opt getEntities + cache fluidOnEyes

* extra: Improve checkDespawn - credits: @kidofcubes

* extra: Improve pushEntity and getEntities

* yeet this

* VERY EXPERIMENTAL: getEntities Optimization

* fix bunch of issues from getEntities patch

* extra: slightly optimize getNearestPlayer - credits: @kidofcubes

* drop a patch for now (will open a new pr)

* move these to a new branch

* fix and optimize checkDespawn patches

* Rebuild Patches

* [ci/skip] Update benchmark

* [ci/skip] cleanup

* Drop

* [ci/skip] Drop

* Rebuild

* [ci/skip]

* Add configurable brain running behavior cache update interval

* Move to new pr

* [ci/skip] Update benchmark

---------

Co-authored-by: MachineBreaker <saltspigotpp@gmail.com>
Co-authored-by: kidofcubes <kidofcubes@gmail.com>
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
2025-02-22 02:23:53 -05:00
Dreeam
26565ea357 [ci skip] cleanup 2025-01-24 04:51:24 -05:00
Dreeam
07b7aebd80 [ci skip] cleanup 2025-01-23 05:54:25 -05:00
Dreeam
18a6bf2803 Add leaf.at 2025-01-18 10:51:44 -05:00
Dreeam
ed1cdcd19d Leaf 1.21.4
WIP
2025-01-17 19:54:25 -05:00
Dreeam
db66ebc076 Delete build-data/reobf-mappings-patch.tiny 2024-12-14 03:21:33 -05:00
Dreeam
f9a45db4a8 Update tiny reobf mapping
To fix some plugins loading issue
2024-06-27 16:10:43 +08:00
Dreeam
5e5648023a [ci skip] Add build-data 2024-03-17 08:11:38 -04:00