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mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-25 09:59:15 +00:00
Commit Graph

86 Commits

Author SHA1 Message Date
hayanesuru
974ede5f87 Do A Barrel Roll Protocol (#315)
* Do A Barrel Roll Protocol

* cleanup

* [ci skip] cleanup

* [ci skip] cleanup

* [ci skip] rename patch
2025-05-06 18:37:31 +03:00
hayanesuru
41664455a4 extend SpscIntQueue padding size to 252 2025-05-05 15:18:30 +08:00
hayanesuru
3ae994e707 remove box on SpscIntQueue#recv 2025-05-04 23:20:17 +08:00
hayanesuru
1ffa315c13 Reduce AsyncGoal content switching 2025-05-03 22:22:00 +08:00
Dreeam
1431eff510 [ci skip] cleanup 2025-05-03 07:50:33 -04:00
Dreeam
3f20ea5c71 Cleanup 2025-05-02 22:22:53 -04:00
Dreeam
f1df5351ca Update PlayerInventoryOverflowEvent (#304)
* Add configurable option in config for PlayerInventoryOverflowEvent and able to define the class name of listener
* Update checking method for overflow items handling logic, only fire event when actual listener is listening to it.
2025-05-02 16:13:19 -04:00
hayanesuru
e3731721df marks AsyncGoalThread non-daemon 2025-05-01 21:01:29 -07:00
Taiyou06
35d7a185f3 reduce unparking on AsyncGoalThread 2025-05-02 02:00:44 +02:00
Taiyou06
85c8a17e53 [ci skip] remove experimental tags from playerdata and target finding 2025-05-01 23:30:40 +02:00
Taiyou06
445df88770 few Sakura patches 2025-05-01 23:22:30 +02:00
hayanesuru
11ce54da4c default queueSize to 4096 2025-05-01 22:32:18 +08:00
hayanesuru
3b8ec970c8 optimize async target finding (#303)
* optimize async target finding

* fix canContinueToUse

* fix data race

* fix TemptGoal start before search entity

* fix AvoidEntityGoal doesn't create path

* fix inactiveTick tickingTarget

* default queueSize to 0

* default queueSize to 4096
2025-05-01 17:29:42 +03:00
hayanesuru
1bddbe19f0 optimize AttributeMap (#299)
* optimize AttributeMap

* update multithreaded tracker config

* use non-sync collection when MT disabled

* cleanup
2025-04-28 18:35:26 +03:00
HaHaWTH
1974f34879 General patch cleanup & New reject policy 2025-04-27 00:22:03 +14:00
HaHaWTH
97f0017519 Use a dedicated thread pool for PWT event rescheduling 2025-04-26 07:32:35 +14:00
Dreeam
b17a0b3550 Move leaf config saving after config post load 2025-04-25 13:06:52 -04:00
Dreeam
1fa4df017f Makes Pascalpex happy 2025-04-25 12:04:54 -04:00
hayanesuru
28543d51dd Fix some async config disappear after reload (#298)
* fix async config disappear

* fix comment of AsyncPathfinding config
2025-04-25 12:01:52 -04:00
hayanesuru
124dc64a0d update async target finding and block finding (#296)
* reduce overhead on poll

* more async search entities

* async block search

* rename search entity config

* cleanup

* fix async search block too frequent

* remove alertOther Experimental anno

* Adjust the delay of RemoveBlockGoal to match vanilla behavior

* Optimize TemptGoal

* rollback interval change

* cleanup

* add async finding to DefendVillageTargetGoal

* rollback interval change for NearestHealableRaiderTargetGoal

* config searchPlayer

* fix DefendVillageTargetGoal condition doesn't check

* add async finding to BegGoal

* rollback interval change for FollowMobGoal

* cleanup

* add async finding to some follow goal

* add async finding to TemptGoal

* handle searchPlayer config

* fix TemptGoal
2025-04-24 13:18:53 +03:00
HaHaWTH
f8578ef8b1 Improve PWT config handling 2025-04-24 03:26:29 +14:00
hayanesuru
9db6bfba3b improve Async target finding (#294)
* fix NearestHealableRaiderTargetGoal not async and fix data race in Async target finding

* remove unnecessary requiresUpdateEveryTick

* add AsyncGoal

* use cow list on ServerLevel#players

* move warning

* run tasks after entity tick
2025-04-22 18:55:01 +03:00
John Smith
ef1559c781 Fix flush frequency in linear region flush logic (#293)
Fixed an issue where linear always flushes
2025-04-22 00:06:23 -04:00
Taiyou
83e9043a45 Couple fixes and improvements (#287)
* a lot of cleanup and new chunk changes

* perf: Head Node Hit Optimization

* part 1: reworked-reworked ChunkHolderManager

* part 2: speeeeeeeeeeeeeeeeeeeeeeeeeeed

* Optimise MobEffectUtil#getDigSpeedAmplification

* optimize chunk unloads and cleanup a bit

* fix 🐝

* rewritten async target finding

* extend the custom map usage

---------

Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
2025-04-21 23:49:33 +03:00
HaHaWTH
65d24439b8 Mark FasterRandomSource direct impl as static final 2025-04-21 06:40:31 +14:00
Creeam
d0944505c2 Adjust throttle hopper default value
Vanilla throttles this for 8 ticks, leave it here as the default value
2025-04-19 22:19:26 +08:00
Dreeam
dd22d9caff [ci skip] cleanup imports 2025-04-17 03:17:40 -04:00
Taiyou06
3d7b15ba53 cleanup and make concurrency level higher 2025-04-13 03:59:07 +02:00
Taiyou06
2308f08ae3 make StringCanonizingOpenHashMap faster 2025-04-13 03:23:40 +02:00
Dreeam
1a64b379a6 Fix version fetcher 2025-04-07 20:00:12 -04:00
Taiyou06
4cd885a8c2 more virtual thread options 2025-04-06 14:44:44 +02:00
hayanesuru
f1a31d88c8 Add timeout to AsyncPlayerDataSaving (#275)
* Add timeout to AsyncPlayerDataSaving

* dump thread if failed to save playerdata

* PlayerDataStorage#lockFor break loop after cancel
2025-03-31 18:34:44 +03:00
Taiyou06
faf2abdd88 remove experimental tag on AsyncBlockFinding 2025-03-29 14:59:43 +01:00
Taiyou06
e797ead637 perf: Async Target Finding 2025-03-29 14:19:14 +01:00
Dreeam
2f8915ce2b cleanup 2025-03-28 16:22:53 -04:00
hayanesuru
233da80a87 Update async playerdata saving (#269) 2025-03-28 17:25:23 +03:00
Dreeam
e56ef42b4e [ci skip] cleanup 2025-03-27 17:12:32 -04:00
Taiyou06
bb9f3a5600 Optimize NonFlush Packet Sending 2025-03-26 18:08:18 +01:00
Taiyou06
1e36d848c2 remove AsyncPacketSending for now (needs some fixes and testing 🙏) 2025-03-26 08:56:18 +01:00
Dreeam
2c7cb52e6b Fix build 2025-03-25 03:29:15 -04:00
Taiyou
cbcc54726a Async playerPacket sending (#245)
* async player packet sending

* small cleanup

* eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

* holy shit this is fast

* some cleanup

* change .size to O(1)

* rewrite starts (i need to do this OMEGA SAFE)

* rebuilt

* rebase

* Rewritten AsyncPacketSending
2025-03-25 03:20:49 -04:00
Taiyou06
f1a398f9b5 better locks, perf, readability on ConcurrentLongHashSet 2025-03-24 23:25:00 +01:00
Taiyou06
278b1d635b remove CompactSineLUT (not needed) 2025-03-24 22:29:45 +01:00
Taiyou06
61e200a959 Revert "modified CompactSineLUT to be both fast and still stay compact"
This reverts commit d6ac0d0a2b.
2025-03-24 22:14:25 +01:00
Taiyou06
d6ac0d0a2b modified CompactSineLUT to be both fast and still stay compact 2025-03-24 22:03:31 +01:00
Taiyou06
b1d127576f async block finding 2025-03-23 20:46:17 +01:00
Creeam
dab3ca7e0d Band-aid fix for async events (#266) 2025-03-23 21:43:45 +03:00
Taiyou06
4c947f92ce add temporary compatibility for plugins to PWT 2025-03-22 14:20:34 +01:00
Taiyou06
d5426137dd add direct RNG 2025-03-22 13:57:21 +01:00
Dreeam
c276c2ba48 [ci skip] cleanup 2025-03-21 08:54:57 -04:00