hayanesuru
f1a31d88c8
Add timeout to AsyncPlayerDataSaving ( #275 )
...
* Add timeout to AsyncPlayerDataSaving
* dump thread if failed to save playerdata
* PlayerDataStorage#lockFor break loop after cancel
2025-03-31 18:34:44 +03:00
Taiyou06
faf2abdd88
remove experimental tag on AsyncBlockFinding
2025-03-29 14:59:43 +01:00
Taiyou06
e797ead637
perf: Async Target Finding
2025-03-29 14:19:14 +01:00
Dreeam
2f8915ce2b
cleanup
2025-03-28 16:22:53 -04:00
hayanesuru
233da80a87
Update async playerdata saving ( #269 )
2025-03-28 17:25:23 +03:00
Dreeam
e56ef42b4e
[ci skip] cleanup
2025-03-27 17:12:32 -04:00
Taiyou06
bb9f3a5600
Optimize NonFlush Packet Sending
2025-03-26 18:08:18 +01:00
Taiyou06
1e36d848c2
remove AsyncPacketSending for now (needs some fixes and testing 🙏 )
2025-03-26 08:56:18 +01:00
Dreeam
2c7cb52e6b
Fix build
2025-03-25 03:29:15 -04:00
Taiyou
cbcc54726a
Async playerPacket sending ( #245 )
...
* async player packet sending
* small cleanup
* eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
* holy shit this is fast
* some cleanup
* change .size to O(1)
* rewrite starts (i need to do this OMEGA SAFE)
* rebuilt
* rebase
* Rewritten AsyncPacketSending
2025-03-25 03:20:49 -04:00
Taiyou06
f1a398f9b5
better locks, perf, readability on ConcurrentLongHashSet
2025-03-24 23:25:00 +01:00
Taiyou06
278b1d635b
remove CompactSineLUT (not needed)
2025-03-24 22:29:45 +01:00
Taiyou06
61e200a959
Revert "modified CompactSineLUT to be both fast and still stay compact"
...
This reverts commit d6ac0d0a2b .
2025-03-24 22:14:25 +01:00
Taiyou06
d6ac0d0a2b
modified CompactSineLUT to be both fast and still stay compact
2025-03-24 22:03:31 +01:00
Taiyou06
b1d127576f
async block finding
2025-03-23 20:46:17 +01:00
Creeam
dab3ca7e0d
Band-aid fix for async events ( #266 )
2025-03-23 21:43:45 +03:00
Taiyou06
4c947f92ce
add temporary compatibility for plugins to PWT
2025-03-22 14:20:34 +01:00
Taiyou06
d5426137dd
add direct RNG
2025-03-22 13:57:21 +01:00
Dreeam
c276c2ba48
[ci skip] cleanup
2025-03-21 08:54:57 -04:00
Dreeam
e77896f346
Add config post load & Fix
2025-03-17 23:07:42 -04:00
Dreeam
40fa45ef8d
Refactor Improve Purpur AFK system
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* Move Leaf config init before Minecraft commands register
* Fix broken afk command cooldown
* Cleanup code
2025-03-17 20:54:15 -04:00
Dreeam
52477a91ae
Updated Upstream (Paper/Gale)
...
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@f4f27551 [ci/skip] Clarify BlockFadeEvent#getNewState javadocs (#12250 )
PaperMC/Paper@102c8bbc Add config for updating equipment on player actions (#12275 )
PaperMC/Paper@f0388e2f Call EntityPushedByEntityAttackEvent for Mace AoE (#12257 )
PaperMC/Paper@c37b890c More deferred requireNonNull message creation
PaperMC/Paper@310f5229 Add unsupported config option and internal API to simplify remote item matching
PaperMC/Paper@6ea42025 Send all attributes on respawn (#12274 )
PaperMC/Paper@2d3a1385 [ci/skip] Refine recipe management API documentation. (#12287 )
PaperMC/Paper@aaaeb4e1 [ci/skip] Make compilation logs actually readable (#12276 )
PaperMC/Paper@bb1beda6 feat: add event to wind charge explode (#12248 )
Gale Changes:
Dreeam-qwq/Gale@43bfa513 Updated Upstream (Paper)
Dreeam-qwq/Gale@ab0a7189 Updated Upstream ()
Dreeam-qwq/Gale@27ddb2fa [ci/skip] Added merge announcement
Dreeam-qwq/Gale@523e7745 [ci/skip] Fix announcement format
Dreeam-qwq/Gale@d91ed070 [ci/skip] Update annocement
2025-03-17 14:30:27 -04:00
Altiami
2d6e6b28f3
SparklyPaper: Parallel world ticking ( #246 )
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* SparklyPaper: Parallel world ticking
* per world mspt (/leaf mspt)
* fix chunk loading off-main violations
* rebase and make tpsbar per world
* temp fix for async chunk sending crash
* add /leaf mspt compact and more cleanup
* TCRF SparklyPaper (Pathothingi): Fix Nether and End portals for non-player entities
* fix Potothingi's name
* change thread name
* fix plugin related async ticks (hopefully)
* Revert "fix plugin related async ticks (hopefully)"
This reverts commit 7a9b79adc538989ecbec162dd377245706522a87.
* Add more config guards
* rebase on upstream
* actually add the paper patches
* fix villagers failing to release poi
* rebase
* make async chunk send work with parallel world ticking again
---------
Co-authored-by: Taiyou06 <kaandindar21@gmail.com >
2025-03-17 17:54:12 +03:00
Dreeam
f6aa7635f3
[ci skip] cleanup (14/14)
2025-03-14 15:54:02 -04:00
Taiyou
2a6eda6d32
Configurable spawner block settings ( #251 )
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* custom SpawnerSettings
* [ci/skip] cleanup
* [ci/skip] cleanup
* Use vanilla min/max spawn delay as default values
* Move config to gameplay
2025-03-10 06:10:28 -04:00
HaHaWTH
77759079e1
Add experimental comment to AsyncChunkSend
2025-03-09 19:29:50 +14:00
Dreeam
efc9314dd9
[ci skip] cleanup (1/14)
2025-03-07 15:18:16 -05:00
Dreeam
ab4fe8ea44
[ci skip] cleanup
2025-03-07 15:02:52 -05:00
Taiyou
cd7689b16f
Chunk improvements ( #231 )
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* perf: SpatialPlayerIndex for isChunkNearPlayer
* perf: ensureCapacity with collectTickingChunks
* perf: optimize getSlopeDistance
* perf: optimize AABB Intersections
* perf: implement custom arrays for regions and caches
* perf: Improve SortedArraySet sorting (needs testing)
* rebase 1.21.4
* perf: optimize ClientBoundLightUpdatePacketData
* perf: O(1) Array Writes during Chunk Loading
* perf: Optimize LinearPalette (no not the linear format)
* perf: Rewrite ConcurrentLongHashSet
* rebase 1.21.4
* Fix Multithreaded Tracker (#236 )
* duke gonna arrest me
* i hate git v2
* rebase
* dont worry ill change the name of this patch
* perf: Rewrite ConcurrentLongHashSet again
* perf: Optimize sendChunk
* [ci skip]
* cleanup
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* cleanup
* remove streams on LinearPalette and SerializableChunkData
* actually commit them lmao
* actually commit them lmao 2
* fix
* rebase
* perf: clone less (could help with skyblocks)
* perf: more unload stuff
* perf: manual loop unrolling and bulk copy
* initial size for SerializeableChunkData
* perf: async chunkSend
* cleanup asyncChunkSend
* remove experimental tag
* rebase
---------
Co-authored-by: Creeam <102713261+HaHaWTH@users.noreply.github.com >
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com >
2025-03-05 22:45:26 +03:00
Taiyou06
ae5cd82c12
add a toggle
2025-03-05 15:37:38 +01:00
Creeam
2e5ea6957e
Fix async entity tracker ( #241 )
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* Fix Multithreaded Tracker
* [ci skip] Add comments
2025-02-27 15:11:28 -05:00
Taiyou06
ab0e8da1dc
swap to the guava's Interners.weakInterner()
2025-02-22 19:55:50 +01:00
Dreeam
04500614b2
[ci skip] cleanup
2025-02-22 04:28:10 -05:00
Dreeam
77119bec4a
Get correct class name
2025-02-22 04:07:36 -05:00
Dreeam
01fa6ac227
Add Leaf Commands (WIP)
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* Added Leaf Commands base
* Added WIP /leaf reload
* Added /leaf version
* Change /gale permission to OP as default
2025-02-22 03:15:42 -05:00
Dreeam
69ece108dd
Update config comment
2025-02-22 02:28:43 -05:00
Kaan D.
502385840d
Bunch of side perf improvements ( #217 )
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* Fix TE Lag
* Sepals Rearrange the attackable conditions
* Cache ItemStack max stack size
* fix build
* extra: Skip dirty stats copy when requesting player stats
* extra: Reset dirty flag when loading maps from the disk
* extra: Supporting block cache
* extra: Avoid useless deque clear on - credit: @MachineBreaker
* experimental/draft: Optimize SortedArraySet
* experimental/draft: Simplify SortedArraySet - sometime complex stuff doesnt mean faster.
* extra: Change maps/sets in brain + remove streams from villagers
* extra: Remove 'copyOf' from Baby Villager Sensor
* experimental: Rewrite trigger in SimpleCriterionTrigger
* [ci/skip] fix comments
* Faster setter for SimpleCriterionTrigger
* extra: Cache and optimize fluidOnEyes
* Sync changes
* [ci/skip] cleanup
* extra: QuadTree implementation for isChunkNearPlayer
* [ci/skip] cleanup
* [ci/skip] cleanup
* [ci/skip] clean up
* [ci/skip] cleanup
* Only player pushable
* Store chunkPos with keys
* [ci/skip] cleanup
* [ci/skip] cleanup
* cleanup
* rebuild patches
* cache some more stuff
* extra: optimize collectTickingChunks
* remove quadTree optimization for now (will open a new PR just for that)
* temp: Lazily optimize isChunkNearPlayer
* Inline filter & merge as a single loop
* [ci/skip] Add diff on change
* extra: optimize everything but the testing itself on getEntities
* [ci/skip] cleanup
* Optimize chunkUnloadQueue
* Remove iterators from inventory
* [ci/skip] Add TODOs
* i hate programming
* remove forEach
* extra: Alternative Brain Behaviour
* remove: opt getEntities + cache fluidOnEyes
* extra: Improve checkDespawn - credits: @kidofcubes
* extra: Improve pushEntity and getEntities
* yeet this
* VERY EXPERIMENTAL: getEntities Optimization
* fix bunch of issues from getEntities patch
* extra: slightly optimize getNearestPlayer - credits: @kidofcubes
* drop a patch for now (will open a new pr)
* move these to a new branch
* fix and optimize checkDespawn patches
* Rebuild Patches
* [ci/skip] Update benchmark
* [ci/skip] cleanup
* Drop
* [ci/skip] Drop
* Rebuild
* [ci/skip]
* Add configurable brain running behavior cache update interval
* Move to new pr
* [ci/skip] Update benchmark
---------
Co-authored-by: MachineBreaker <saltspigotpp@gmail.com >
Co-authored-by: kidofcubes <kidofcubes@gmail.com >
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com >
2025-02-22 02:23:53 -05:00
Dreeam
329bc97960
[ci skip] Update LeafConfig
2025-02-20 17:30:35 -05:00
Creeam
1b09a2169d
Fix DAB entity blacklist & Fix config modules ( #227 )
2025-02-14 12:44:48 -05:00
Creeam
b3276615b5
Adjust default config values ( #226 )
...
* Adjust default config values
* Adjust
2025-02-12 15:37:47 -05:00
Creeam
bdccf345b7
Thread safety fixes ( #224 )
2025-02-11 16:12:47 -05:00
Creeam
3b6ce17b1f
Dont throw in async thread & Clean up ( #222 )
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* Dont throw in async thread
* Fix typo
2025-02-11 11:03:00 -05:00
蛟龙
37b9455c00
Reimplement Hide specified item components ( #215 )
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* [Reimplement] Hide specified item components
* cleanup
2025-02-08 09:55:50 -05:00
Dreeam
81be1d35dd
Updated Upstream (Gale/Leaves)
...
Upstream has released updates that appear to apply and compile correctly
Gale Changes:
Dreeam-qwq/Gale@9c48e95c Update LithiumHashPalette
Leaves Changes:
LeavesMC/Leaves@74cb952f Fix some protocol
LeavesMC/Leaves@99b3aafc Fix bot action, and entity tickCount
2025-02-07 15:50:02 -05:00
Dreeam
387597f347
Updated Upstream (Leaves)
...
Upstream has released updates that appear to apply and compile correctly
Leaves Changes:
LeavesMC/Leaves@88819fe8 Add mc-old hopper suck-in behavior (#395 )
LeavesMC/Leaves@7394e8dd Fix papermc repo
LeavesMC/Leaves@85c7bf11 Remove cache-world-generator-sea-level (#392 )
LeavesMC/Leaves@00798036 init 1.21.4, and boom!
LeavesMC/Leaves@91fc24da build change, but weight not work
LeavesMC/Leaves@4ccdf459 just work
LeavesMC/Leaves@05ee2e36 Build changes, and delete timings
LeavesMC/Leaves@fcc859dc Fix API patches (#406 )
LeavesMC/Leaves@6a1259df 0006/0129
LeavesMC/Leaves@3e3b05df 0009/0129
LeavesMC/Leaves@c3255c4f 0011/0129
LeavesMC/Leaves@6284c7b6 0018/0129
LeavesMC/Leaves@7abdc88c 0030/0129
LeavesMC/Leaves@4d119ff9 0035/0129
LeavesMC/Leaves@60baed99 0043/0129
LeavesMC/Leaves@dc319d5b 0048/0129
LeavesMC/Leaves@73a505d5 0049/0129
LeavesMC/Leaves@016b29dd 0057/0129
LeavesMC/Leaves@c9cf5af8 0065/0129
LeavesMC/Leaves@330b79ff 0086/0129 (#408 )
LeavesMC/Leaves@06c1d946 0087/0129
LeavesMC/Leaves@bf4bc284 0091/0129
LeavesMC/Leaves@102a3b70 0097/0129
LeavesMC/Leaves@53b43fed 0101/0129
LeavesMC/Leaves@892f3925 102/129
LeavesMC/Leaves@08c3043a 0107/0129
LeavesMC/Leaves@48764d8e 0112/0129
LeavesMC/Leaves@8380feff 0118/0129
LeavesMC/Leaves@e51603db 0129/0129, 100% patched
LeavesMC/Leaves@ef851152 fix some
LeavesMC/Leaves@9b7c6e88 server work
LeavesMC/Leaves@272b7dcb Protocol... (#409 )
LeavesMC/Leaves@7be1bc97 Make jade better
LeavesMC/Leaves@5350f6ea Make action work
LeavesMC/Leaves@f07c26c8 fix action jar
2025-02-06 23:28:14 -05:00
Creeam
c963bb3315
Async task handling improvement ( #209 )
...
* All threads are core thread
* Drop later submitted pathfinding tasks if task before is not started yet
* Auto-resize is gone
* Refine error handling
* Handle rejected execution
* Limit size and schedule on EntityScheduler
* Allow pr to build
* Remove duplicate path handling
Since it's a very rare case and Kaiiju has already done something to handle this
* Update thread and logger name format
* Core pool to 1
* Revert entity scheduler changes
* Expose queue size to config
* Add reject policy config to pathfinding
* [ci/skip] To uppercase
* [ci/skip] Add co-authors
---------
Co-authored-by: Taiyou06 <kaandindar21@gmail.com >
Co-authored-by: Altiami <yoshimo.kristin@gmail.com >
2025-02-06 15:12:44 -08:00
Dreeam
75eb088cc3
[ci skip] cleanup work finished
2025-02-03 20:45:19 -05:00
Dreeam
47847ebd51
[ci skip] cleanup
2025-01-30 16:03:24 -05:00
Dreeam
0b2da17697
Cleanup MultithreadedTracker deeper
2025-01-29 21:02:42 -05:00
Creeam
58cf07704c
Auto resize tracker thread pool ( #208 )
...
* Cleanup sort
* auto resize
* Limit queue size and add RejectedExecutionHandler
* Flush queue on task rejection
* Move to inner class
* Math.max to choose higher one
2025-01-29 17:58:47 -08:00