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Commit Graph

1 Commits

Author SHA1 Message Date
Kaan D.
502385840d Bunch of side perf improvements (#217)
* Fix TE Lag

* Sepals Rearrange the attackable conditions

* Cache ItemStack max stack size

* fix build

* extra: Skip dirty stats copy when requesting player stats

* extra: Reset dirty flag when loading maps from the disk

* extra: Supporting block cache

* extra: Avoid useless deque clear on - credit: @MachineBreaker

* experimental/draft: Optimize SortedArraySet

* experimental/draft: Simplify SortedArraySet - sometime complex stuff doesnt mean faster.

* extra: Change maps/sets in brain + remove streams from villagers

* extra: Remove 'copyOf' from Baby Villager Sensor

* experimental: Rewrite trigger in SimpleCriterionTrigger

* [ci/skip] fix comments

* Faster setter for SimpleCriterionTrigger

* extra: Cache and optimize fluidOnEyes

* Sync changes

* [ci/skip] cleanup

* extra: QuadTree implementation for isChunkNearPlayer

* [ci/skip] cleanup

* [ci/skip] cleanup

* [ci/skip] clean up

* [ci/skip] cleanup

* Only player pushable

* Store chunkPos with keys

* [ci/skip] cleanup

* [ci/skip] cleanup

* cleanup

* rebuild patches

* cache some more stuff

* extra: optimize collectTickingChunks

* remove quadTree optimization for now (will open a new PR just for that)

* temp: Lazily optimize isChunkNearPlayer

* Inline filter & merge as a single loop

* [ci/skip] Add diff on change

* extra: optimize everything but the testing itself on getEntities

* [ci/skip] cleanup

* Optimize chunkUnloadQueue

* Remove iterators from inventory

* [ci/skip] Add TODOs

* i hate programming

* remove forEach

* extra: Alternative Brain Behaviour

* remove: opt getEntities + cache fluidOnEyes

* extra: Improve checkDespawn - credits: @kidofcubes

* extra: Improve pushEntity and getEntities

* yeet this

* VERY EXPERIMENTAL: getEntities Optimization

* fix bunch of issues from getEntities patch

* extra: slightly optimize getNearestPlayer - credits: @kidofcubes

* drop a patch for now (will open a new pr)

* move these to a new branch

* fix and optimize checkDespawn patches

* Rebuild Patches

* [ci/skip] Update benchmark

* [ci/skip] cleanup

* Drop

* [ci/skip] Drop

* Rebuild

* [ci/skip]

* Add configurable brain running behavior cache update interval

* Move to new pr

* [ci/skip] Update benchmark

---------

Co-authored-by: MachineBreaker <saltspigotpp@gmail.com>
Co-authored-by: kidofcubes <kidofcubes@gmail.com>
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
2025-02-22 02:23:53 -05:00