Taiyou06
4cd885a8c2
more virtual thread options
2025-04-06 14:44:44 +02:00
Dreeam
4c835820f8
Fixes
2025-04-04 17:14:03 -04:00
Dreeam
f96b3e9f76
Some work
2025-04-04 16:06:47 -04:00
Dreeam
ba43fad40e
Fix build
2025-03-31 16:33:30 -04:00
Dreeam
bbfb2815e4
Apply some src
2025-03-31 15:56:52 -04:00
hayanesuru
f1a31d88c8
Add timeout to AsyncPlayerDataSaving ( #275 )
...
* Add timeout to AsyncPlayerDataSaving
* dump thread if failed to save playerdata
* PlayerDataStorage#lockFor break loop after cancel
2025-03-31 18:34:44 +03:00
Taiyou06
faf2abdd88
remove experimental tag on AsyncBlockFinding
2025-03-29 14:59:43 +01:00
Taiyou06
e797ead637
perf: Async Target Finding
2025-03-29 14:19:14 +01:00
Dreeam
2f8915ce2b
cleanup
2025-03-28 16:22:53 -04:00
hayanesuru
233da80a87
Update async playerdata saving ( #269 )
2025-03-28 17:25:23 +03:00
Dreeam
b7864dfcac
Merge Gale
2025-03-28 04:11:37 -04:00
Dreeam
236010caba
Cooking Tutorial
...
1. Wet the drys
2. Dry the wets
3. Wet the drys
4. Dry the wets
5. Wet the drys
6. Now dust the wets
2025-03-28 03:11:27 -04:00
Dreeam
e56ef42b4e
[ci skip] cleanup
2025-03-27 17:12:32 -04:00
Taiyou06
bb9f3a5600
Optimize NonFlush Packet Sending
2025-03-26 18:08:18 +01:00
Taiyou06
1e36d848c2
remove AsyncPacketSending for now (needs some fixes and testing 🙏 )
2025-03-26 08:56:18 +01:00
Dreeam
2c7cb52e6b
Fix build
2025-03-25 03:29:15 -04:00
Taiyou
cbcc54726a
Async playerPacket sending ( #245 )
...
* async player packet sending
* small cleanup
* eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
* holy shit this is fast
* some cleanup
* change .size to O(1)
* rewrite starts (i need to do this OMEGA SAFE)
* rebuilt
* rebase
* Rewritten AsyncPacketSending
2025-03-25 03:20:49 -04:00
Taiyou06
f1a398f9b5
better locks, perf, readability on ConcurrentLongHashSet
2025-03-24 23:25:00 +01:00
Taiyou06
278b1d635b
remove CompactSineLUT (not needed)
2025-03-24 22:29:45 +01:00
Taiyou06
61e200a959
Revert "modified CompactSineLUT to be both fast and still stay compact"
...
This reverts commit d6ac0d0a2b .
2025-03-24 22:14:25 +01:00
Taiyou06
d6ac0d0a2b
modified CompactSineLUT to be both fast and still stay compact
2025-03-24 22:03:31 +01:00
Taiyou06
b1d127576f
async block finding
2025-03-23 20:46:17 +01:00
Creeam
dab3ca7e0d
Band-aid fix for async events ( #266 )
2025-03-23 21:43:45 +03:00
Taiyou06
4c947f92ce
add temporary compatibility for plugins to PWT
2025-03-22 14:20:34 +01:00
Taiyou06
d5426137dd
add direct RNG
2025-03-22 13:57:21 +01:00
Dreeam
c276c2ba48
[ci skip] cleanup
2025-03-21 08:54:57 -04:00
Dreeam
e77896f346
Add config post load & Fix
2025-03-17 23:07:42 -04:00
Dreeam
40fa45ef8d
Refactor Improve Purpur AFK system
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* Move Leaf config init before Minecraft commands register
* Fix broken afk command cooldown
* Cleanup code
2025-03-17 20:54:15 -04:00
Dreeam
52477a91ae
Updated Upstream (Paper/Gale)
...
Upstream has released updates that appear to apply and compile correctly
Paper Changes:
PaperMC/Paper@f4f27551 [ci/skip] Clarify BlockFadeEvent#getNewState javadocs (#12250 )
PaperMC/Paper@102c8bbc Add config for updating equipment on player actions (#12275 )
PaperMC/Paper@f0388e2f Call EntityPushedByEntityAttackEvent for Mace AoE (#12257 )
PaperMC/Paper@c37b890c More deferred requireNonNull message creation
PaperMC/Paper@310f5229 Add unsupported config option and internal API to simplify remote item matching
PaperMC/Paper@6ea42025 Send all attributes on respawn (#12274 )
PaperMC/Paper@2d3a1385 [ci/skip] Refine recipe management API documentation. (#12287 )
PaperMC/Paper@aaaeb4e1 [ci/skip] Make compilation logs actually readable (#12276 )
PaperMC/Paper@bb1beda6 feat: add event to wind charge explode (#12248 )
Gale Changes:
Dreeam-qwq/Gale@43bfa513 Updated Upstream (Paper)
Dreeam-qwq/Gale@ab0a7189 Updated Upstream ()
Dreeam-qwq/Gale@27ddb2fa [ci/skip] Added merge announcement
Dreeam-qwq/Gale@523e7745 [ci/skip] Fix announcement format
Dreeam-qwq/Gale@d91ed070 [ci/skip] Update annocement
2025-03-17 14:30:27 -04:00
Altiami
2d6e6b28f3
SparklyPaper: Parallel world ticking ( #246 )
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* SparklyPaper: Parallel world ticking
* per world mspt (/leaf mspt)
* fix chunk loading off-main violations
* rebase and make tpsbar per world
* temp fix for async chunk sending crash
* add /leaf mspt compact and more cleanup
* TCRF SparklyPaper (Pathothingi): Fix Nether and End portals for non-player entities
* fix Potothingi's name
* change thread name
* fix plugin related async ticks (hopefully)
* Revert "fix plugin related async ticks (hopefully)"
This reverts commit 7a9b79adc538989ecbec162dd377245706522a87.
* Add more config guards
* rebase on upstream
* actually add the paper patches
* fix villagers failing to release poi
* rebase
* make async chunk send work with parallel world ticking again
---------
Co-authored-by: Taiyou06 <kaandindar21@gmail.com >
2025-03-17 17:54:12 +03:00
Dreeam
f6aa7635f3
[ci skip] cleanup (14/14)
2025-03-14 15:54:02 -04:00
Taiyou
2a6eda6d32
Configurable spawner block settings ( #251 )
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* custom SpawnerSettings
* [ci/skip] cleanup
* [ci/skip] cleanup
* Use vanilla min/max spawn delay as default values
* Move config to gameplay
2025-03-10 06:10:28 -04:00
HaHaWTH
77759079e1
Add experimental comment to AsyncChunkSend
2025-03-09 19:29:50 +14:00
Dreeam
efc9314dd9
[ci skip] cleanup (1/14)
2025-03-07 15:18:16 -05:00
Dreeam
ab4fe8ea44
[ci skip] cleanup
2025-03-07 15:02:52 -05:00
Taiyou
cd7689b16f
Chunk improvements ( #231 )
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* perf: SpatialPlayerIndex for isChunkNearPlayer
* perf: ensureCapacity with collectTickingChunks
* perf: optimize getSlopeDistance
* perf: optimize AABB Intersections
* perf: implement custom arrays for regions and caches
* perf: Improve SortedArraySet sorting (needs testing)
* rebase 1.21.4
* perf: optimize ClientBoundLightUpdatePacketData
* perf: O(1) Array Writes during Chunk Loading
* perf: Optimize LinearPalette (no not the linear format)
* perf: Rewrite ConcurrentLongHashSet
* rebase 1.21.4
* Fix Multithreaded Tracker (#236 )
* duke gonna arrest me
* i hate git v2
* rebase
* dont worry ill change the name of this patch
* perf: Rewrite ConcurrentLongHashSet again
* perf: Optimize sendChunk
* [ci skip]
* cleanup
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* cleanup
* remove streams on LinearPalette and SerializableChunkData
* actually commit them lmao
* actually commit them lmao 2
* fix
* rebase
* perf: clone less (could help with skyblocks)
* perf: more unload stuff
* perf: manual loop unrolling and bulk copy
* initial size for SerializeableChunkData
* perf: async chunkSend
* cleanup asyncChunkSend
* remove experimental tag
* rebase
---------
Co-authored-by: Creeam <102713261+HaHaWTH@users.noreply.github.com >
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com >
2025-03-05 22:45:26 +03:00
Taiyou06
ae5cd82c12
add a toggle
2025-03-05 15:37:38 +01:00
Creeam
2e5ea6957e
Fix async entity tracker ( #241 )
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* Fix Multithreaded Tracker
* [ci skip] Add comments
2025-02-27 15:11:28 -05:00
Taiyou06
ab0e8da1dc
swap to the guava's Interners.weakInterner()
2025-02-22 19:55:50 +01:00
Dreeam
04500614b2
[ci skip] cleanup
2025-02-22 04:28:10 -05:00
Dreeam
77119bec4a
Get correct class name
2025-02-22 04:07:36 -05:00
Dreeam
01fa6ac227
Add Leaf Commands (WIP)
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* Added Leaf Commands base
* Added WIP /leaf reload
* Added /leaf version
* Change /gale permission to OP as default
2025-02-22 03:15:42 -05:00
Dreeam
69ece108dd
Update config comment
2025-02-22 02:28:43 -05:00
Kaan D.
502385840d
Bunch of side perf improvements ( #217 )
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* Fix TE Lag
* Sepals Rearrange the attackable conditions
* Cache ItemStack max stack size
* fix build
* extra: Skip dirty stats copy when requesting player stats
* extra: Reset dirty flag when loading maps from the disk
* extra: Supporting block cache
* extra: Avoid useless deque clear on - credit: @MachineBreaker
* experimental/draft: Optimize SortedArraySet
* experimental/draft: Simplify SortedArraySet - sometime complex stuff doesnt mean faster.
* extra: Change maps/sets in brain + remove streams from villagers
* extra: Remove 'copyOf' from Baby Villager Sensor
* experimental: Rewrite trigger in SimpleCriterionTrigger
* [ci/skip] fix comments
* Faster setter for SimpleCriterionTrigger
* extra: Cache and optimize fluidOnEyes
* Sync changes
* [ci/skip] cleanup
* extra: QuadTree implementation for isChunkNearPlayer
* [ci/skip] cleanup
* [ci/skip] cleanup
* [ci/skip] clean up
* [ci/skip] cleanup
* Only player pushable
* Store chunkPos with keys
* [ci/skip] cleanup
* [ci/skip] cleanup
* cleanup
* rebuild patches
* cache some more stuff
* extra: optimize collectTickingChunks
* remove quadTree optimization for now (will open a new PR just for that)
* temp: Lazily optimize isChunkNearPlayer
* Inline filter & merge as a single loop
* [ci/skip] Add diff on change
* extra: optimize everything but the testing itself on getEntities
* [ci/skip] cleanup
* Optimize chunkUnloadQueue
* Remove iterators from inventory
* [ci/skip] Add TODOs
* i hate programming
* remove forEach
* extra: Alternative Brain Behaviour
* remove: opt getEntities + cache fluidOnEyes
* extra: Improve checkDespawn - credits: @kidofcubes
* extra: Improve pushEntity and getEntities
* yeet this
* VERY EXPERIMENTAL: getEntities Optimization
* fix bunch of issues from getEntities patch
* extra: slightly optimize getNearestPlayer - credits: @kidofcubes
* drop a patch for now (will open a new pr)
* move these to a new branch
* fix and optimize checkDespawn patches
* Rebuild Patches
* [ci/skip] Update benchmark
* [ci/skip] cleanup
* Drop
* [ci/skip] Drop
* Rebuild
* [ci/skip]
* Add configurable brain running behavior cache update interval
* Move to new pr
* [ci/skip] Update benchmark
---------
Co-authored-by: MachineBreaker <saltspigotpp@gmail.com >
Co-authored-by: kidofcubes <kidofcubes@gmail.com >
Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com >
2025-02-22 02:23:53 -05:00
Dreeam
329bc97960
[ci skip] Update LeafConfig
2025-02-20 17:30:35 -05:00
Creeam
1b09a2169d
Fix DAB entity blacklist & Fix config modules ( #227 )
2025-02-14 12:44:48 -05:00
Creeam
b3276615b5
Adjust default config values ( #226 )
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* Adjust default config values
* Adjust
2025-02-12 15:37:47 -05:00
Creeam
bdccf345b7
Thread safety fixes ( #224 )
2025-02-11 16:12:47 -05:00
Creeam
3b6ce17b1f
Dont throw in async thread & Clean up ( #222 )
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* Dont throw in async thread
* Fix typo
2025-02-11 11:03:00 -05:00
蛟龙
37b9455c00
Reimplement Hide specified item components ( #215 )
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* [Reimplement] Hide specified item components
* cleanup
2025-02-08 09:55:50 -05:00