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Optimize LivingEntity sensor and YieldJobSite (#139)
* Remove stream in YieldJobSite * Use parallelQuickSort in NearestLivingEntitySensor
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53
patches/server/0093-Remove-stream-in-YieldJobSite.patch
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53
patches/server/0093-Remove-stream-in-YieldJobSite.patch
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@@ -0,0 +1,53 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Sat, 26 Oct 2024 14:04:54 +0800
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Subject: [PATCH] Remove stream in YieldJobSite
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/YieldJobSite.java b/src/main/java/net/minecraft/world/entity/ai/behavior/YieldJobSite.java
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index d1a9b62d3304916275dd6b4c4e783cf1563b5e21..572d266c3af268a5dbbc31272b5aa15d46442408 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/YieldJobSite.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/YieldJobSite.java
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@@ -38,24 +38,25 @@ public class YieldJobSite {
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if (optional.isEmpty()) {
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return true;
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} else {
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- context.<List<LivingEntity>>get(mobs)
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- .stream()
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- .filter(mob -> mob instanceof Villager && mob != entity)
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- .map(villager -> (Villager)villager)
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- .filter(LivingEntity::isAlive)
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- .filter(villager -> nearbyWantsJobsite(optional.get(), villager, blockPos))
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- .findFirst()
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- .ifPresent(villager -> {
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- walkTarget.erase();
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- lookTarget.erase();
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- potentialJobSite.erase();
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- if (villager.getBrain().getMemory(MemoryModuleType.JOB_SITE).isEmpty()) {
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- BehaviorUtils.setWalkAndLookTargetMemories(villager, blockPos, speed, 1);
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- villager.getBrain()
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- .setMemory(MemoryModuleType.POTENTIAL_JOB_SITE, GlobalPos.of(world.dimension(), blockPos));
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- DebugPackets.sendPoiTicketCountPacket(world, blockPos);
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+ // Leaf start - Remove stream in YieldJobSite
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+ List<LivingEntity> mobsList = context.get(mobs);
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+ for (LivingEntity mob : mobsList) {
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+ if (mob instanceof Villager villager && mob != entity && villager.isAlive()) {
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+ if (nearbyWantsJobsite(optional.get(), villager, blockPos)) {
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+ walkTarget.erase();
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+ lookTarget.erase();
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+ potentialJobSite.erase();
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+
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+ if (villager.getBrain().getMemory(MemoryModuleType.JOB_SITE).isEmpty()) {
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+ BehaviorUtils.setWalkAndLookTargetMemories(villager, blockPos, speed, 1);
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+ villager.getBrain().setMemory(MemoryModuleType.POTENTIAL_JOB_SITE, GlobalPos.of(world.dimension(), blockPos));
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+ DebugPackets.sendPoiTicketCountPacket(world, blockPos);
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+ }
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+ break;
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}
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- });
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+ }
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+ }
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+ // Leaf end - Remove stream in YieldJobSite
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return true;
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}
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}
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@@ -0,0 +1,30 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Sat, 26 Oct 2024 15:00:21 +0800
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Subject: [PATCH] Use QuickSort in NearestLivingEntitySensor
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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index 5a059e1ec232d82e8e891ae78fea962bec2f878e..490c5322f8286f92f9ba4583f59ed60618ad33e5 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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@@ -16,10 +16,16 @@ public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T>
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protected void doTick(ServerLevel world, T entity) {
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AABB aABB = entity.getBoundingBox().inflate((double)this.radiusXZ(), (double)this.radiusY(), (double)this.radiusXZ());
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List<LivingEntity> list = world.getEntitiesOfClass(LivingEntity.class, aABB, e -> e != entity && e.isAlive());
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- list.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+ // Leaf start - Use QuickSort in NearestLivingEntitySensor
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+ LivingEntity[] sortArray = list.toArray(new LivingEntity[]{});
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+ it.unimi.dsi.fastutil.objects.ObjectArrays.quickSort(sortArray, Comparator.comparingDouble(entity::distanceToSqr));
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+ List<LivingEntity> sortedList = java.util.Arrays.asList(sortArray);
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+ // Leaf end - Use QuickSort in NearestLivingEntitySensor
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Brain<?> brain = entity.getBrain();
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- brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, list);
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- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(entity, list));
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+ // Leaf start - Use QuickSort in NearestLivingEntitySensor
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+ brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, sortedList);
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(entity, sortedList));
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+ // Leaf end - Use QuickSort in NearestLivingEntitySensor
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}
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protected int radiusXZ() {
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