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mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-29 11:59:24 +00:00

reduce mem usage on sorting

This commit is contained in:
Taiyou06
2025-03-20 11:41:43 +01:00
parent b2c93c55a9
commit e60fa3d83c

View File

@@ -12,15 +12,26 @@ In non-strict test, this can give ~60-110% improvement (524ms on Paper, 204ms on
under 625 villagers situation.
diff --git a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..9ef531551bb135d4b6a1ca9c3320e35fa62d7c41 100644
index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..7f9550af4dce9c6442080c39d19e824f63115d7c 100644
--- a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
+++ b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
@@ -13,18 +13,92 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
@@ -1,7 +1,7 @@
package net.minecraft.world.entity.ai.sensing;
import com.google.common.collect.ImmutableSet;
-import java.util.Comparator;
+import java.util.Arrays;
import java.util.List;
import java.util.Set;
import net.minecraft.server.level.ServerLevel;
@@ -13,18 +13,101 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
import net.minecraft.world.phys.AABB;
public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T> {
+ // Leaf start - Optimized entity sorting
+ // Leaf start - Optimized entity sorting with buffer reuse
+ private static final int SMALL_ARRAY_THRESHOLD = 2;
+ private LivingEntity[] entityBuffer = new LivingEntity[0];
+ private long[] bitsBuffer = new long[0];
+
@Override
protected void doTick(ServerLevel level, T entity) {
@@ -29,15 +40,16 @@ index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..9ef531551bb135d4b6a1ca9c3320e35f
- List<LivingEntity> entitiesOfClass = level.getEntitiesOfClass(
- LivingEntity.class, aabb, matchableEntity -> matchableEntity != entity && matchableEntity.isAlive()
+ double range = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
+ double rangeSqr = range * range;
+ AABB aabb = entity.getBoundingBox().inflate(range, range, range);
+
+ List<LivingEntity> entities = level.getEntitiesOfClass(
+ LivingEntity.class, aabb, e -> e != entity && e.isAlive()
+ LivingEntity.class, aabb, e -> e != entity && e.isAlive() && entity.distanceToSqr(e) <= rangeSqr
);
- entitiesOfClass.sort(Comparator.comparingDouble(entity::distanceToSqr));
+
+ LivingEntity[] sorted = smartSort(entities.toArray(new LivingEntity[0]), entity);
+ List<LivingEntity> sortedList = List.of(sorted);
+ LivingEntity[] sorted = smartSort(entities, entity);
+ List<LivingEntity> sortedList = Arrays.asList(sorted);
+
Brain<?> brain = entity.getBrain();
- brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, entitiesOfClass);
@@ -47,16 +59,24 @@ index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..9ef531551bb135d4b6a1ca9c3320e35f
+ new NearestVisibleLivingEntities(level, entity, sortedList));
+ }
+
+ private LivingEntity[] smartSort(LivingEntity[] entities, T reference) {
+ if (entities.length <= 1) return entities;
+ private LivingEntity[] smartSort(List<LivingEntity> entities, T reference) {
+ int size = entities.size();
+ if (size <= 1) return entities.toArray(new LivingEntity[0]);
+
+ long[] bits = new long[entities.length];
+ for (int i = 0; i < entities.length; i++) {
+ bits[i] = Double.doubleToRawLongBits(reference.distanceToSqr(entities[i]));
+ if (entityBuffer.length < size) {
+ entityBuffer = new LivingEntity[size];
+ bitsBuffer = new long[size];
+ }
+
+ fastRadixSort(entities, bits, 0, entities.length - 1, 62);
+ return entities;
+ for (int i = 0; i < size; i++) {
+ LivingEntity e = entities.get(i);
+ entityBuffer[i] = e;
+ bitsBuffer[i] = Double.doubleToRawLongBits(reference.distanceToSqr(e));
+ }
+
+ fastRadixSort(entityBuffer, bitsBuffer, 0, size - 1, 62);
+
+ return Arrays.copyOf(entityBuffer, size);
+ }
+
+ private void fastRadixSort(LivingEntity[] ents, long[] bits, int low, int high, int bit) {
@@ -101,17 +121,15 @@ index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..9ef531551bb135d4b6a1ca9c3320e35f
+ }
+
+ private void swap(LivingEntity[] ents, long[] bits, int a, int b) {
+ // Swap entities
+ LivingEntity te = ents[a];
+ ents[a] = ents[b];
+ ents[b] = te;
+
+ // Swap bits
+ long tb = bits[a];
+ bits[a] = bits[b];
+ bits[b] = tb;
}
+ // Leaf end - Optimized entity sorting
+ // Leaf end - Optimized entity sorting with buffer reuse
@Override
public Set<MemoryModuleType<?>> requires() {