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Paper PR: Fix async command building throwing CME in some cases
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@@ -0,0 +1,24 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Mon, 11 Aug 2025 02:19:41 +0900
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Subject: [PATCH] optimize collision shape
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diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
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index 503420bbeaf3da0c568c28c55582f45469f40aeb..20fb2439c11f24790f58fe9d9caa100b398308a0 100644
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--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
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+++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -619,6 +619,13 @@ public abstract class BlockBehaviour implements FeatureElement {
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this.emptyConstantCollisionShape = this.constantCollisionShape != null && this.constantCollisionShape.isEmpty();
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// init caches
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initCaches(collisionShape, true);
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+ // Leaf start - optimize collision shape
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+ switch (getBlock()) {
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+ case net.minecraft.world.level.block.FireBlock fireBlock -> {}
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+ case net.minecraft.world.level.block.LiquidBlock liquidBlock -> {}
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+ default -> this.constantCollisionShape = collisionShape;
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+ }
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+ // Leaf end - optimize collision shape
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if (this.constantCollisionShape != null) {
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initCaches(this.constantCollisionShape, true);
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}
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