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Paper PR: Fix async command building throwing CME in some cases
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@@ -0,0 +1,34 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Sat, 9 Aug 2025 15:00:20 +0900
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Subject: [PATCH] optimize LevelChunk#getBlockStateFinal
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diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
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index 833684b30214566ba27438a1dfb48fbe9f1e6c67..a82049aabcdb64f4632c707ee1d48a885da4301a 100644
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--- a/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -316,12 +316,18 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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public BlockState getBlockStateFinal(final int x, final int y, final int z) {
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// Copied and modified from below
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- final int sectionIndex = this.getSectionIndex(y);
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- if (sectionIndex < 0 || sectionIndex >= this.sections.length
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- || this.sections[sectionIndex].nonEmptyBlockCount == 0) {
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- return Blocks.AIR.defaultBlockState();
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+ // Leaf start - optimize LevelChunk#getBlockStateFinal
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+ final int sectionIndex = (y >> 4) - this.minSection;
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+ if (sectionIndex < 0 || sectionIndex >= this.sections.length) {
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+ return AIR_BLOCKSTATE;
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+ } else {
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+ LevelChunkSection section = this.sections[sectionIndex];
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+ if (section.nonEmptyBlockCount == 0) {
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+ return AIR_BLOCKSTATE;
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+ }
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+ return section.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15);
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}
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- return this.sections[sectionIndex].states.get((y & 15) << 8 | (z & 15) << 4 | x & 15);
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+ // Leaf end - optimize LevelChunk#getBlockStateFinal
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}
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@Override
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