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[ci skip] update benchmark numbers properly

This commit is contained in:
Taiyou06
2025-03-19 13:01:41 +01:00
parent 204269c287
commit d3c0f5ddbc

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@@ -8,7 +8,7 @@ Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
FastBitRadix Sort will be used. (see https://ieeexplore.ieee.org/document/7822019 for more)
When entity count reached the threshold, Bucket Sort will be used.
In non-strict test, this can give ~60-110% improvement (14MSPT -> 10.5MSPT),
In non-strict test, this can give ~60-110% improvement (524ms on Paper, 204ms on Leaf),
under 625 villagers situation.
diff --git a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java