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fix mob spawning over limit
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@@ -0,0 +1,49 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Use UUID for cure reputation
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Related MC issue: https://bugs.mojang.com/browse/MC/issues/MC-247647
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diff --git a/net/minecraft/world/entity/monster/ZombieVillager.java b/net/minecraft/world/entity/monster/ZombieVillager.java
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index 22c1545a0329d56e0ec41ae4da1e1922aa1f9737..e89e4c26c40cbb3ef002022f22886d5faa7869fd 100644
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--- a/net/minecraft/world/entity/monster/ZombieVillager.java
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+++ b/net/minecraft/world/entity/monster/ZombieVillager.java
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@@ -283,9 +283,10 @@ public class ZombieVillager extends Zombie implements VillagerDataHolder {
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mob.refreshBrain(level);
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if (this.conversionStarter != null) {
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Player playerByUuid = level.getGlobalPlayerByUUID(this.conversionStarter); // Paper - check global player list where appropriate
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+ mob.onReputationEventFromUUID(ReputationEventType.ZOMBIE_VILLAGER_CURED, this.conversionStarter); // Leaf - Use UUID for cure reputation
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if (playerByUuid instanceof ServerPlayer) {
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CriteriaTriggers.CURED_ZOMBIE_VILLAGER.trigger((ServerPlayer)playerByUuid, this, mob);
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- level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob);
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+ //level.onReputationEvent(ReputationEventType.ZOMBIE_VILLAGER_CURED, playerByUuid, mob); // Leaf - Use UUID for cure reputation - move up
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}
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}
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diff --git a/net/minecraft/world/entity/npc/Villager.java b/net/minecraft/world/entity/npc/Villager.java
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index 743c0c956ddd9e35d3c9c7b45fa8d36490d648dd..c029256175b27bb5f0d30e3fa7371f04c2069fd6 100644
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--- a/net/minecraft/world/entity/npc/Villager.java
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+++ b/net/minecraft/world/entity/npc/Villager.java
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@@ -1095,6 +1095,21 @@ public class Villager extends AbstractVillager implements ReputationEventHandler
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}
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}
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+ // Leaf start - Use UUID for cure reputation
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+ public void onReputationEventFromUUID(ReputationEventType type, java.util.UUID target) {
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+ if (type == ReputationEventType.ZOMBIE_VILLAGER_CURED) {
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+ this.gossips.add(target, GossipType.MAJOR_POSITIVE, 20);
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+ this.gossips.add(target, GossipType.MINOR_POSITIVE, 25);
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+ } else if (type == ReputationEventType.TRADE) {
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+ this.gossips.add(target, GossipType.TRADING, 2);
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+ } else if (type == ReputationEventType.VILLAGER_HURT) {
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+ this.gossips.add(target, GossipType.MINOR_NEGATIVE, 25);
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+ } else if (type == ReputationEventType.VILLAGER_KILLED) {
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+ this.gossips.add(target, GossipType.MAJOR_NEGATIVE, 25);
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+ }
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+ }
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+ // Leaf end - Use UUID for cure reputation
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+
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@Override
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public int getVillagerXp() {
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return this.villagerXp;
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