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mirror of https://github.com/Winds-Studio/Leaf.git synced 2026-01-03 22:26:19 +00:00

fix mob spawning over limit

This commit is contained in:
hayanesuru
2025-06-25 23:03:59 +09:00
parent e076575844
commit a44c865ee6
70 changed files with 12 additions and 12 deletions

View File

@@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Taiyou06 <kaandindar21@gmail.com>
Date: Sat, 10 May 2025 23:18:17 +0200
Subject: [PATCH] Optimise player movement checks
diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
index 6500092b72d3bceacbfe8fef125e38d27bd176f7..2a1affd8b38ad3a2eb5861f03929619e3f2e3e4d 100644
--- a/net/minecraft/world/entity/Entity.java
+++ b/net/minecraft/world/entity/Entity.java
@@ -1216,7 +1216,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
}
// Paper end
- movement = this.maybeBackOffFromEdge(movement, type);
+ if (!org.dreeam.leaf.config.modules.opt.OptimizePlayerMovementProcessing.enabled) movement = this.maybeBackOffFromEdge(movement, type); // Leaf - Optimise player movement checks
Vec3 vec3 = this.collide(movement);
double d = vec3.lengthSqr();
if (d > 1.0E-7 || movement.lengthSqr() - d < 1.0E-7) {