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Re-add Sakura: Optimise check inside blocks and traverse blocks
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@@ -0,0 +1,64 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Fri, 6 Jun 2025 20:46:10 +0900
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Subject: [PATCH] optimize random tick
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diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
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index 517c50639175276a9a040abf09f3ab9545627dd6..b2ded00d09bdab9889515b4829744eedaa0b0aa0 100644
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--- a/net/minecraft/server/level/ServerChunkCache.java
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+++ b/net/minecraft/server/level/ServerChunkCache.java
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@@ -665,7 +665,13 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
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list.clear();
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}
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- this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
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+ // Leaf start - optimize random tick
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+ if (org.dreeam.leaf.config.modules.opt.OptimizeRandomTick.enabled) {
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+ this.level.randomTickSystem.tick(this.level);
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+ } else {
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+ this.iterateTickingChunksFaster(); // Paper - chunk tick iteration optimisations
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+ }
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+ // Leaf end - optimize random tick
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if (_boolean) {
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this.level.tickCustomSpawners(this.spawnEnemies, this.spawnFriendlies);
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}
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diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
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index 5e1f29af864df93856eabccde05a98f5acbdd505..964c97a394122083a2f3c77b8ca529592c826080 100644
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -1109,6 +1109,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
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public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
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+ public final org.dreeam.leaf.world.RandomTickSystem randomTickSystem = new org.dreeam.leaf.world.RandomTickSystem(); // Leaf - optimize random tick
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public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
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final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
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ChunkPos pos = chunk.getPos();
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diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
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index a3674ddb883eecb255279375a5e2eece7e016c0f..c3ecdd80efad340c9fa0ea6913db9a3362b53ad4 100644
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--- a/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -152,6 +152,10 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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}
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// Gale end - Airplane - optimize random calls in chunk ticking - instead of using a random every time the chunk is ticked, define when lightning strikes preemptively
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+ // Leaf start - optimize random tick
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+ public boolean leaf$tickingBlocksDirty = true;
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+ public int[] leaf$tickingCount = {};
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+ // Leaf end - optimize random tick
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public LevelChunk(Level level, ChunkPos pos) {
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this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
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}
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@@ -416,6 +420,11 @@ public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.p
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if (blockState == state) {
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return null;
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} else {
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+ // Leaf start - optimize random tick
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+ if (blockState.isRandomlyTicking() != state.isRandomlyTicking()) {
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+ leaf$tickingBlocksDirty = true;
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+ }
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+ // Leaf end - optimize random tick
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Block block = state.getBlock();
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this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING).update(i, y, i2, state);
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this.heightmaps.get(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES).update(i, y, i2, state);
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