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Temp disable hot reload for async features
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@@ -3,7 +3,7 @@ From: hayanesuru <hayanesuru@outlook.jp>
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Date: Wed, 4 Jun 2025 20:54:32 +0900
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Subject: [PATCH] preload mob spawning position
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No need
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Removed since Leaf 1.21.4, No need
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diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
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index 458b17dca84c87591b030679c5aac6259c0f8308..c69922ac2b831d8af35c9e98a34825e6b8a268da 100644
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@@ -3,6 +3,9 @@ From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Tue, 9 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Lithium: equipment tracking
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TODO: needs to fix issues related to Piglins lose the crossbow animation
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original report is in discord.
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Should have special treatment to ArmorStand, since Paper introduced the configurable
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ArmorStand no-tick, and still gives it ability to update equipment changes.
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Thus added a bypass condition in LivingEntity#collectEquipmentChanges, always send
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@@ -32,7 +32,8 @@ public class AsyncPlayerDataSaving {
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new ThreadPoolExecutor.DiscardPolicy()
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);
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} else {
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throw new IllegalStateException();
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// Temp no-op
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//throw new IllegalStateException();
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}
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}
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@@ -43,7 +43,8 @@ public class AsyncPathProcessor {
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getRejectedPolicy()
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);
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} else {
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throw new IllegalStateException();
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// Temp no-op
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//throw new IllegalStateException();
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}
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}
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@@ -46,7 +46,8 @@ public class MultithreadedTracker {
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getRejectedPolicy()
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);
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} else {
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throw new IllegalStateException();
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// Temp no-op
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//throw new IllegalStateException();
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}
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}
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