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faster player movement checks
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@@ -0,0 +1,30 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Sat, 10 May 2025 23:18:17 +0200
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Subject: [PATCH] Optimise player movement checks
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diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
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index 2786fbc43f238be058b153ba551f0a616c4a18f4..48c386360c331b8e1a44524951b74874a953df5e 100644
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--- a/net/minecraft/world/entity/Entity.java
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+++ b/net/minecraft/world/entity/Entity.java
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@@ -1149,6 +1149,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return;
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}
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// Gale end - VMP - skip entity move if movement is zero
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+
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+
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final Vec3 originalMovement = movement; // Paper - Expose pre-collision velocity
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ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread("Cannot move an entity off-main");
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if (this.noPhysics) {
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@@ -1176,6 +1178,10 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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// Paper end
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+ if (!org.dreeam.leaf.config.modules.opt.OptimizePlayerMovementProcessing.enabled) {
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+ movement = this.maybeBackOffFromEdge(movement, type);
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+ }
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+
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movement = this.maybeBackOffFromEdge(movement, type);
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Vec3 vec3 = this.collide(movement);
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double d = vec3.lengthSqr();
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@@ -0,0 +1,22 @@
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package org.dreeam.leaf.config.modules.opt;
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import org.dreeam.leaf.config.ConfigModules;
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import org.dreeam.leaf.config.EnumConfigCategory;
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public class OptimizePlayerMovementProcessing extends ConfigModules {
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public String getBasePath() {
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return EnumConfigCategory.PERF.getBaseKeyName();
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}
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public static boolean enabled = true;
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@Override
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public void onLoaded() {
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enabled = config.getBoolean(getBasePath() + ".optimize-player-movement", enabled, config.pickStringRegionBased("""
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Whether to optimize player movement processing by skipping unnecessary edge checks and avoiding redundant view distance updates.""",
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"""
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是否优化玩家移动处理,跳过不必要的边缘检查并避免冗余的视距更新。"""));
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}
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}
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