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[ci skip] remove experimental tags from playerdata and target finding
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@@ -10,17 +10,14 @@ public class AsyncPlayerDataSave extends ConfigModules {
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return EnumConfigCategory.ASYNC.getBaseKeyName() + ".async-playerdata-save";
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}
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@Experimental
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public static boolean enabled = false;
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@Override
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public void onLoaded() {
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config.addCommentRegionBased(getBasePath(),
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"""
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**Experimental feature, may have data lost in some circumstances!**
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Make PlayerData saving asynchronously.""",
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"""
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**实验性功能, 在部分场景下可能丢失玩家数据!**
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异步保存玩家数据.""");
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enabled = config.getBoolean(getBasePath() + ".enabled", enabled);
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@@ -11,7 +11,6 @@ public class AsyncTargetFinding extends ConfigModules {
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return EnumConfigCategory.ASYNC.getBaseKeyName() + ".async-target-finding";
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}
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@Experimental
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public static boolean enabled = false;
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public static boolean alertOther = true;
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public static boolean searchBlock = true;
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@@ -22,11 +21,9 @@ public class AsyncTargetFinding extends ConfigModules {
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@Override
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public void onLoaded() {
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config.addCommentRegionBased(getBasePath(), """
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**Experimental feature**
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This moves the expensive entity and block search calculations to background thread while
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keeping the actual validation on the main thread.""",
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"""
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**实验性功能**
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这会将昂贵的实体目标搜索计算移至后台线程, 同时在主线程上保持实际的实体验证.""");
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if (asyncTargetFindingInitialized) {
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