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Apply Purpur API patch
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@@ -0,0 +1,75 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: HaHaWTH <102713261+HaHaWTH@users.noreply.github.com>
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Date: Mon, 1 Nov 2077 00:00:00 +0800
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Subject: [PATCH] Async structure locate api
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This patch depends on Asynchronous locator patch.
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Added some asynchronous structure locate methods in World,
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requires async-locator to be enabled in Leaf config, or else it will fall back to sync methods.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index dd8e6e32c82e46f5ce8e3d33c8c41fc1fede6b68..63fea4b14ecf0e4702e5b703338974bc9df4a32f 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -4077,6 +4077,60 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
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+ // Leaf start - Async structure locate api
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+ /**
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+ * Find the closest nearby structure of a given {@link StructureType} asynchronously.
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+ * <p>
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+ * The {@code radius} is not a rigid square radius. Each structure may alter
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+ * how many chunks to check for each iteration. Do not assume that only a
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+ * radius x radius chunk area will be checked. For example,
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+ * {@link StructureType#WOODLAND_MANSION} can potentially check up to 20,000
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+ * blocks away (or more) regardless of the radius used.
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+ * <p>
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+ * This will <i>not</i> load or generate chunks.
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+ * <p>
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+ * The difference between searching for a {@link StructureType} and a
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+ * {@link Structure} is, that a {@link StructureType} can refer to multiple
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+ * {@link Structure Structures} while searching for a {@link Structure}
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+ * while only search for the given {@link Structure}.
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+ *
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+ * @param origin where to start looking for a structure
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+ * @param structureType the type of structure to find
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+ * @param radius the radius, in chunks, around which to search
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+ * @param findUnexplored true to only find unexplored structures
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+ * @param afterComplete the action to perform once the search is complete.
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+ * @see #locateNearestStructureAsync(Location, Structure, int, boolean, Consumer)
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ void locateNearestStructureAsync(@NotNull Location origin, @NotNull StructureType structureType, int radius, boolean findUnexplored, @NotNull Consumer<@Nullable StructureSearchResult> afterComplete);
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+
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+ /**
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+ * Find the closest nearby structure of a given {@link Structure} asynchronously.
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+ * <p>
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+ * The {@code radius} is not a rigid square radius. Each structure may alter
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+ * how many chunks to check for each iteration. Do not assume that only a
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+ * radius x radius chunk area will be checked. For example,
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+ * {@link Structure#MANSION} can potentially check up to 20,000 blocks away
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+ * (or more) regardless of the radius used.
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+ * <p>
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+ * This will <i>not</i> load or generate chunks.
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+ * <p>
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+ * The difference between searching for a {@link StructureType} and a
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+ * {@link Structure} is, that a {@link StructureType} can refer to multiple
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+ * {@link Structure Structures} while searching for a {@link Structure}
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+ * while only search for the given {@link Structure}.
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+ *
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+ * @param origin where to start looking for a structure
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+ * @param structure the structure to find
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+ * @param radius the radius, in chunks, around which to search
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+ * @param findUnexplored true to only find unexplored structures
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+ * @param afterComplete the action to perform on server thread once the search is complete.
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+ * @see #locateNearestStructureAsync(Location, StructureType, int, boolean, Consumer)
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ void locateNearestStructureAsync(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored, @NotNull Consumer<@Nullable StructureSearchResult> afterComplete);
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+ // Leaf end - Async structure locate api
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+
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// Paper start
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/**
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* Locates the nearest biome based on an origin, biome type, and radius to search.
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