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Couple fixes and improvements (#287)
* a lot of cleanup and new chunk changes * perf: Head Node Hit Optimization * part 1: reworked-reworked ChunkHolderManager * part 2: speeeeeeeeeeeeeeeeeeeeeeeeeeed * Optimise MobEffectUtil#getDigSpeedAmplification * optimize chunk unloads and cleanup a bit * fix 🐝 * rewritten async target finding * extend the custom map usage --------- Co-authored-by: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
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