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https://github.com/Winds-Studio/Leaf.git
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just use netty event loop, lol lmao.
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@@ -0,0 +1,75 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Taiyou06 <kaandindar21@gmail.com>
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Date: Fri, 21 Feb 2025 15:52:42 +0100
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Subject: [PATCH] Rewrite queue on Connection.flushQueue
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diff --git a/net/minecraft/network/Connection.java b/net/minecraft/network/Connection.java
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index 7b78c0af4a83bd39a5bc2d6554cc677bd4c0c822..f4e535f3f7e9bcb6f0383e4704b8012cde7717a3 100644
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--- a/net/minecraft/network/Connection.java
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+++ b/net/minecraft/network/Connection.java
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@@ -35,6 +35,7 @@ import io.netty.handler.timeout.TimeoutException;
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import java.net.InetSocketAddress;
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import java.net.SocketAddress;
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import java.nio.channels.ClosedChannelException;
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+import java.util.ArrayDeque;
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import java.util.Objects;
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import java.util.Queue;
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import java.util.concurrent.RejectedExecutionException;
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@@ -85,7 +86,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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private static final ProtocolInfo<ServerHandshakePacketListener> INITIAL_PROTOCOL = HandshakeProtocols.SERVERBOUND;
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private final PacketFlow receiving;
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private volatile boolean sendLoginDisconnect = true;
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- private final Queue<WrappedConsumer> pendingActions = Queues.newConcurrentLinkedQueue(); // Paper - Optimize network
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+ private final Queue<WrappedConsumer> pendingActions = new ArrayDeque<>(); // Paper - Optimize network - Leaf optimize queue
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public Channel channel;
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public SocketAddress address;
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// Spigot start
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@@ -541,10 +542,9 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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if (io.papermc.paper.util.MCUtil.isMainThread()) {
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return this.processQueue();
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} else if (this.isPending) {
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- // Should only happen during login/status stages
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- synchronized (this.pendingActions) {
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- return this.processQueue();
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- }
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+ // Submit to the event loop to ensure thread confinement
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+ this.channel.eventLoop().execute(() -> this.processQueue());
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+ return false;
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}
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return false;
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}
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@@ -554,29 +554,17 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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return true;
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}
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- // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
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- // But if we are not on main due to login/status, the parent is synchronized on packetQueue
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- final java.util.Iterator<WrappedConsumer> iterator = this.pendingActions.iterator();
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- while (iterator.hasNext()) {
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- final WrappedConsumer queued = iterator.next(); // poll -> peek
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-
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- // Fix NPE (Spigot bug caused by handleDisconnection())
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- if (queued == null) {
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- return true;
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- }
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-
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- if (queued.isConsumed()) {
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- continue;
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- }
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-
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+ WrappedConsumer queued;
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+ while ((queued = this.pendingActions.poll()) != null) {
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if (queued instanceof PacketSendAction packetSendAction) {
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final Packet<?> packet = packetSendAction.packet;
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if (!packet.isReady()) {
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+ // Re-add to the front and exit
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+ this.pendingActions.add(queued);
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return false;
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}
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}
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- iterator.remove();
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if (queued.tryMarkConsumed()) {
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queued.accept(this);
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}
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