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remove bucket sort and make radix sort parallel
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@@ -5,186 +5,121 @@ Subject: [PATCH] Smart sort entities in NearestLivingEntitySensor
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Co-authored-by: Taiyou06 <kaandindar21@gmail.com>
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This patch optimizes sorting algorithm by dynamically sorting based
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on entity count, if entity count doesn't reach the Bucket Sort threshold,
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FastBitRadix Sort will be used. (see https://ieeexplore.ieee.org/document/7822019 for more)
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When entity count reached the threshold, Bucket Sort will be used.
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In non-strict test, this can give ~20-40% improvement (54MSPT -> 44MSPT),
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In non-strict test, this can give ~50-90% improvement (54MSPT -> 44MSPT),
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under 625 villagers situation.
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diff --git a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..7f67848eff9f74881e7a9cd56a2e69ec6fd81e44 100644
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index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..5ba8bc485d1c06f16060789dd42a82cc66b5bcc0 100644
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--- a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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@@ -13,6 +13,21 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
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@@ -1,7 +1,6 @@
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package net.minecraft.world.entity.ai.sensing;
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import com.google.common.collect.ImmutableSet;
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-import java.util.Comparator;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.server.level.ServerLevel;
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@@ -13,18 +12,92 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
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import net.minecraft.world.phys.AABB;
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public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T> {
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+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
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+ private static final int NUM_BUCKETS = Integer.getInteger("Leaf.nearestEntitySensorBucketCount", 10);
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+ private static final int NUM_BUCKETS_MINUS_1 = NUM_BUCKETS - 1;
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+ private static final int BUCKET_SORT_THRESHOLD = (int) Math.floor(NUM_BUCKETS * org.apache.commons.lang3.math.NumberUtils.toDouble(System.getProperty("Leaf.nearestEntitySensorBucketSortThresholdRatio", "2.0"), 2.0D));
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+ private static final List<EntityDistance>[] buckets = new List[NUM_BUCKETS];
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+ // Leaf start - Optimized entity sorting
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+ private static final int SMALL_ARRAY_THRESHOLD = 2;
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+
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+ static {
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+ // Initialize bucket array
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+ for (int i = 0; i < NUM_BUCKETS; i++) {
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+ buckets[i] = new it.unimi.dsi.fastutil.objects.ObjectArrayList<>();
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+ }
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+ }
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+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
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+
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@Override
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protected void doTick(ServerLevel level, T entity) {
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double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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@@ -20,11 +35,145 @@ public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T>
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List<LivingEntity> entitiesOfClass = level.getEntitiesOfClass(
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LivingEntity.class, aabb, matchableEntity -> matchableEntity != entity && matchableEntity.isAlive()
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- double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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- AABB aabb = entity.getBoundingBox().inflate(attributeValue, attributeValue, attributeValue);
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- List<LivingEntity> entitiesOfClass = level.getEntitiesOfClass(
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- LivingEntity.class, aabb, matchableEntity -> matchableEntity != entity && matchableEntity.isAlive()
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+ double range = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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+ AABB aabb = entity.getBoundingBox().inflate(range, range, range);
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+
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+ List<LivingEntity> entities = level.getEntitiesOfClass(
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+ LivingEntity.class, aabb, e -> e != entity && e.isAlive()
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);
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- entitiesOfClass.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+ // Leaf start - Use smart sorting for entities
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+ LivingEntity[] sortedEntities = smartSortEntities(entitiesOfClass.toArray(new LivingEntity[0]), entity);
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+ List<LivingEntity> sortedList = java.util.Arrays.asList(sortedEntities);
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+ // Leaf end - Use smart sorting for entities
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+
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+ LivingEntity[] sorted = smartSort(entities.toArray(new LivingEntity[0]), entity);
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+ List<LivingEntity> sortedList = List.of(sorted);
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+
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Brain<?> brain = entity.getBrain();
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- brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, entitiesOfClass);
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- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, entitiesOfClass));
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+ // Leaf start - Use smart sorting for entities
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+ brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, sortedList);
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, sortedList));
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+ // Leaf end - Use smart sorting for entities
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
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+ new NearestVisibleLivingEntities(level, entity, sortedList));
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+ }
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+
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+ // Leaf start - Smart entity sorting implementation
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+ private LivingEntity[] smartSortEntities(LivingEntity[] entities, T referenceEntity) {
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+ if (entities.length <= 1) {
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+ return entities;
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+ }
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+
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+ EntityDistance[] entityDistances = new EntityDistance[entities.length];
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+ double maxDist = 0.0;
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+ private LivingEntity[] smartSort(LivingEntity[] entities, T reference) {
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+ if (entities.length <= 1) return entities;
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+
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+ long[] bits = new long[entities.length];
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+ for (int i = 0; i < entities.length; i++) {
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+ double distance = referenceEntity.distanceToSqr(entities[i]);
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+ maxDist = Math.max(maxDist, distance);
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+ entityDistances[i] = new EntityDistance(entities[i], distance);
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+ }
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+
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+ if (maxDist == 0.0) {
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+ return entities;
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+ }
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+
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+ if (entities.length < BUCKET_SORT_THRESHOLD) {
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+ fastBitRadixSort(entityDistances, 0, entities.length - 1, 62);
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+ } else {
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+ bucketSort(entityDistances, maxDist);
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+ }
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+
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+ for (int i = 0; i < entities.length; i++) {
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+ entities[i] = entityDistances[i].entity;
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+ bits[i] = Double.doubleToRawLongBits(reference.distanceToSqr(entities[i]));
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+ }
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+
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+ fastRadixSort(entities, bits, 0, entities.length-1, 62);
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+ return entities;
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+ }
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+
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+ /**
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+ * Fast bit radix sort implementation
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+ * 1. Partitioning array based on bits of the distance value, starting from most significant bit
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+ * 2. For each bit position:
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+ * - Elements with 0 at that bit go to left side
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+ * - Elements with 1 at that bit go to right side
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+ * 3. Recursively sorts left and right partitions
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+ * 4. Falls back to insertion sort for very small partitions (<=2 elements)
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+ */
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+ private void fastBitRadixSort(EntityDistance[] arr, int low, int high, int bit) {
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+ if (bit < 0 || low >= high) {
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+ return;
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+ }
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+ private void fastRadixSort(LivingEntity[] ents, long[] bits, int low, int high, int bit) {
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+ if (bit < 0 || low >= high) return;
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+
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+ if (high - low <= SMALL_ARRAY_THRESHOLD) {
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+ insertionSort(arr, low, high);
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+ insertionSort(ents, bits, low, high);
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+ return;
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+ }
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+
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+ int i = low, j = high;
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+ final long mask = 1L << bit;
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+
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+ while (i <= j) {
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+ while (i <= j && !getBit(arr[i], bit)) i++;
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+ while (i <= j && getBit(arr[j], bit)) j--;
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+ while (i <= j && (bits[i] & mask) == 0) i++;
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+ while (i <= j && (bits[j] & mask) != 0) j--;
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+
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+ if (i < j) {
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+ EntityDistance temp = arr[i];
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+ arr[i++] = arr[j];
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+ arr[j--] = temp;
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+ swap(ents, bits, i++, j--);
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+ }
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+ }
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+
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+ if (low < j) fastBitRadixSort(arr, low, j, bit - 1);
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+ if (i < high) fastBitRadixSort(arr, i, high, bit - 1);
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+ if (low < j) fastRadixSort(ents, bits, low, j, bit-1);
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+ if (i < high) fastRadixSort(ents, bits, i, high, bit-1);
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+ }
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+
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+ /**
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+ * Bucket sort implementation
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+ * 1. Divides distance range [0, maxDist] into NUM_BUCKETS equal-sized buckets
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+ * 2. Places each entity into appropriate bucket based on its distance
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+ * 3. Sorts each non-empty bucket using fastBitRadixSort
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+ * 4. Concatenates sorted buckets in order
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+ */
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+ private void bucketSort(EntityDistance[] arr, double maxDist) {
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+ for (List<EntityDistance> bucket : buckets) {
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+ bucket.clear();
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+ }
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+ double invMaxDist = 1.0 / maxDist;
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+ private void insertionSort(LivingEntity[] ents, long[] bits, int low, int high) {
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+ for (int i = low+1; i <= high; i++) {
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+ int j = i;
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+ LivingEntity e = ents[j];
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+ long b = bits[j];
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+
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+ for (EntityDistance e : arr) {
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+ int bucketIndex = (int) (e.distance * invMaxDist * NUM_BUCKETS_MINUS_1);
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+ buckets[bucketIndex].add(e);
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+ }
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+
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+ int currentIndex = 0;
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+ for (List<EntityDistance> bucket : buckets) {
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+ if (!bucket.isEmpty()) {
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+ EntityDistance[] bucketArray = bucket.toArray(new EntityDistance[0]);
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+ if (bucketArray.length > 1) {
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+ fastBitRadixSort(bucketArray, 0, bucketArray.length - 1, 62);
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+ }
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+ System.arraycopy(bucketArray, 0, arr, currentIndex, bucketArray.length);
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+ currentIndex += bucketArray.length;
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+ }
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+ }
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+ }
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+
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+ private void insertionSort(EntityDistance[] arr, int low, int high) {
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+ for (int i = low + 1; i <= high; i++) {
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+ EntityDistance key = arr[i];
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+ int j = i - 1;
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+ while (j >= low && arr[j].distance > key.distance) {
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+ arr[j + 1] = arr[j];
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+ while (j > low && bits[j-1] > b) {
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+ ents[j] = ents[j-1];
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+ bits[j] = bits[j-1];
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+ j--;
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+ }
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+ arr[j + 1] = key;
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+
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+ ents[j] = e;
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+ bits[j] = b;
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+ }
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+ }
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+
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+ private static boolean getBit(EntityDistance e, int position) {
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+ return ((e.bits >> position) & 1) == 1;
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+ }
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+ private void swap(LivingEntity[] ents, long[] bits, int a, int b) {
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+ // Swap entities
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+ LivingEntity te = ents[a];
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+ ents[a] = ents[b];
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+ ents[b] = te;
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+
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+ private static class EntityDistance {
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+ final LivingEntity entity;
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+ final double distance;
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+ final long bits;
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+
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+ EntityDistance(LivingEntity entity, double distance) {
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+ this.entity = entity;
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+ this.distance = distance;
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+ this.bits = Double.doubleToRawLongBits(distance);
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+ }
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+ // Swap bits
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+ long tb = bits[a];
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+ bits[a] = bits[b];
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+ bits[b] = tb;
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}
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+ // Leaf end - Smart entity sorting implementation
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+ // Leaf end - Optimized entity sorting
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@Override
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public Set<MemoryModuleType<?>> requires() {
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