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fix fluid counting
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@@ -50,7 +50,7 @@ index 6a70665e9b8bc767ba316ada542178634e090afa..0ee94459c1995ddd7e8b469088827b87
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public BlockState getBlockState(BlockPos pos) {
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if (true) {
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diff --git a/net/minecraft/world/level/chunk/LevelChunkSection.java b/net/minecraft/world/level/chunk/LevelChunkSection.java
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index df717c545472006b99532280c38c1fbef12bcf82..df94db4a21ecb9353b3fbadd19caecd0fb74ae8d 100644
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index df717c545472006b99532280c38c1fbef12bcf82..938b664a7a8189188c4ae3991b50a966cb715718 100644
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--- a/net/minecraft/world/level/chunk/LevelChunkSection.java
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+++ b/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -21,6 +21,8 @@ public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.block_
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@@ -92,7 +92,7 @@ index df717c545472006b99532280c38c1fbef12bcf82..df94db4a21ecb9353b3fbadd19caecd0
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this.tickingBlockCount++;
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}
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+ // Leaf start
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+ final int flags = blockState.tagFlag;
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+ final int flags = state.tagFlag;
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+ if ((flags & org.dreeam.leaf.util.BlockMasks.WATER) != 0) {
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+ this.waterFluidCount++;
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+ }
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