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https://github.com/Winds-Studio/Leaf.git
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[ci skip] move fastBitRadixSort to a dedicated method
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@@ -12,116 +12,42 @@ In non-strict test, this can give ~60-110% improvement (524ms on Paper, 204ms on
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under 625 villagers situation.
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diff --git a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..83af90c7a2e425b775abd7907895d211ced07955 100644
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index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..3fc212c10d230f027292865a214a8164a84e284a 100644
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--- a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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+++ b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
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@@ -13,18 +13,102 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
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@@ -13,17 +13,30 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
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import net.minecraft.world.phys.AABB;
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public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T> {
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+
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+ // Leaf start - Optimized entity sorting with buffer reuse
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+ private static final int SMALL_ARRAY_THRESHOLD = 2;
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+ private LivingEntity[] entityBuffer = new LivingEntity[0];
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+ private long[] bitsBuffer = new long[0];
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+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
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+ private final org.dreeam.leaf.util.fastBitRadixSort sorter;
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+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
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+ public NearestLivingEntitySensor() {
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+ this.sorter = new org.dreeam.leaf.util.fastBitRadixSort();
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+ }
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+
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@Override
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protected void doTick(ServerLevel level, T entity) {
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- double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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- AABB aabb = entity.getBoundingBox().inflate(attributeValue, attributeValue, attributeValue);
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double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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+ double rangeSqr = attributeValue * attributeValue;
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AABB aabb = entity.getBoundingBox().inflate(attributeValue, attributeValue, attributeValue);
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- List<LivingEntity> entitiesOfClass = level.getEntitiesOfClass(
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- LivingEntity.class, aabb, matchableEntity -> matchableEntity != entity && matchableEntity.isAlive()
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+ double range = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
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+ double rangeSqr = range * range;
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+ AABB aabb = entity.getBoundingBox().inflate(range, range, range);
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+
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+ List<LivingEntity> entities = level.getEntitiesOfClass(
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+ LivingEntity.class, aabb, e -> e != entity && e.isAlive() && entity.distanceToSqr(e) <= rangeSqr
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);
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- entitiesOfClass.sort(Comparator.comparingDouble(entity::distanceToSqr));
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+
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+ LivingEntity[] sorted = smartSort(entities, entity);
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+ LivingEntity[] sorted = this.sorter.sort(entities, entity);
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+ List<LivingEntity> sortedList = java.util.Arrays.asList(sorted);
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+
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Brain<?> brain = entity.getBrain();
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- brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, entitiesOfClass);
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- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, entitiesOfClass));
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+ brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, sortedList);
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
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+ new NearestVisibleLivingEntities(level, entity, sortedList));
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+ }
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+
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+ private LivingEntity[] smartSort(List<LivingEntity> entities, T reference) {
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+ int size = entities.size();
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+ if (size <= 1) return entities.toArray(new LivingEntity[0]);
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+
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+ if (entityBuffer.length < size) {
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+ entityBuffer = new LivingEntity[size];
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+ bitsBuffer = new long[size];
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+ }
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+
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+ for (int i = 0; i < size; i++) {
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+ LivingEntity e = entities.get(i);
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+ entityBuffer[i] = e;
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+ bitsBuffer[i] = Double.doubleToRawLongBits(reference.distanceToSqr(e));
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+ }
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+
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+ fastRadixSort(entityBuffer, bitsBuffer, 0, size - 1, 62);
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+
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+ return java.util.Arrays.copyOf(entityBuffer, size);
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+ }
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+
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+ private void fastRadixSort(LivingEntity[] ents, long[] bits, int low, int high, int bit) {
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+ if (bit < 0 || low >= high) return;
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+
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+ if (high - low <= SMALL_ARRAY_THRESHOLD) {
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+ insertionSort(ents, bits, low, high);
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+ return;
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+ }
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+
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+ int i = low, j = high;
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+ final long mask = 1L << bit;
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+
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+ while (i <= j) {
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+ while (i <= j && (bits[i] & mask) == 0) i++;
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+ while (i <= j && (bits[j] & mask) != 0) j--;
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+
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+ if (i < j) {
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+ swap(ents, bits, i++, j--);
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+ }
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+ }
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+
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+ if (low < j) fastRadixSort(ents, bits, low, j, bit - 1);
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+ if (i < high) fastRadixSort(ents, bits, i, high, bit - 1);
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+ }
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+
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+ private void insertionSort(LivingEntity[] ents, long[] bits, int low, int high) {
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+ for (int i = low + 1; i <= high; i++) {
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+ int j = i;
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+ LivingEntity e = ents[j];
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+ long b = bits[j];
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+
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+ while (j > low && bits[j - 1] > b) {
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+ ents[j] = ents[j - 1];
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+ bits[j] = bits[j - 1];
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+ j--;
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+ }
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+
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+ ents[j] = e;
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+ bits[j] = b;
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+ }
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+ }
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+
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+ private void swap(LivingEntity[] ents, long[] bits, int a, int b) {
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+ LivingEntity te = ents[a];
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+ ents[a] = ents[b];
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+ ents[b] = te;
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+
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+ long tb = bits[a];
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+ bits[a] = bits[b];
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+ bits[b] = tb;
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+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, sortedList));
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}
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+ // Leaf end - Optimized entity sorting with buffer reuse
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@Override
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public Set<MemoryModuleType<?>> requires() {
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@@ -0,0 +1,115 @@
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package org.dreeam.leaf.util;
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import java.util.List;
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import java.util.Arrays; // For Arrays.copyOf
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import net.minecraft.world.entity.LivingEntity;
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public class fastBitRadixSort {
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private static final int SMALL_ARRAY_THRESHOLD = 2;
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private LivingEntity[] entityBuffer = new LivingEntity[0];
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private long[] bitsBuffer = new long[0];
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/**
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* Sorts a list of LivingEntity objects based on their squared distance
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* to a reference entity using a fast radix sort algorithm.
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**/
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public <T_REF extends LivingEntity> LivingEntity[] sort(
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List<LivingEntity> entities,
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T_REF referenceEntity
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) {
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int size = entities.size();
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if (size <= 1) {
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return entities.toArray(new LivingEntity[0]);
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}
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if (this.entityBuffer.length < size) {
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this.entityBuffer = new LivingEntity[size];
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this.bitsBuffer = new long[size];
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}
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for (int i = 0; i < size; i++) {
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LivingEntity e = entities.get(i);
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this.entityBuffer[i] = e;
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this.bitsBuffer[i] = Double.doubleToRawLongBits(
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referenceEntity.distanceToSqr(e)
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);
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}
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// start from bit 62 (most significant for positive doubles, ignoring sign bit)
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fastRadixSort(this.entityBuffer, this.bitsBuffer, 0, size - 1, 62);
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return Arrays.copyOf(this.entityBuffer, size);
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}
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private void fastRadixSort(
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LivingEntity[] ents,
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long[] bits,
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int low,
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int high,
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int bit
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) {
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if (bit < 0 || low >= high) {
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return; // Base case: no bits left or subarray is trivial
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}
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// For small subarrays, insertion sort is generally faster
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if (high - low <= SMALL_ARRAY_THRESHOLD) {
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insertionSort(ents, bits, low, high);
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return;
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}
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int i = low;
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int j = high;
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final long mask = 1L << bit;
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while (i <= j) {
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while (i <= j && (bits[i] & mask) == 0) {
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i++;
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}
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while (i <= j && (bits[j] & mask) != 0) {
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j--;
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}
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if (i < j) {
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swap(ents, bits, i++, j--);
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}
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}
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if (low < j) {
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fastRadixSort(ents, bits, low, j, bit - 1);
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}
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if (i < high) {
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fastRadixSort(ents, bits, i, high, bit - 1);
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}
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}
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private void insertionSort(
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LivingEntity[] ents,
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long[] bits,
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int low,
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int high
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) {
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for (int i = low + 1; i <= high; i++) {
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int j = i;
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LivingEntity currentEntity = ents[j];
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long currentBits = bits[j];
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while (j > low && bits[j - 1] > currentBits) {
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ents[j] = ents[j - 1];
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bits[j] = bits[j - 1];
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j--;
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}
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ents[j] = currentEntity;
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bits[j] = currentBits;
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}
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}
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private void swap(LivingEntity[] ents, long[] bits, int a, int b) {
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LivingEntity tempEntity = ents[a];
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ents[a] = ents[b];
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ents[b] = tempEntity;
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long tempBits = bits[a];
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bits[a] = bits[b];
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bits[b] = tempBits;
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}
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}
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