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mirror of https://github.com/Winds-Studio/Leaf.git synced 2025-12-19 15:09:25 +00:00

[ci skip] move fastBitRadixSort to a dedicated method

This commit is contained in:
Taiyou06
2025-05-10 21:53:32 +02:00
parent 6a59f9e832
commit 55a5cdafd0
2 changed files with 128 additions and 87 deletions

View File

@@ -12,116 +12,42 @@ In non-strict test, this can give ~60-110% improvement (524ms on Paper, 204ms on
under 625 villagers situation.
diff --git a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..83af90c7a2e425b775abd7907895d211ced07955 100644
index b0c5e41fefc7c9adf1a61bd5b52861736657d37e..3fc212c10d230f027292865a214a8164a84e284a 100644
--- a/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
+++ b/net/minecraft/world/entity/ai/sensing/NearestLivingEntitySensor.java
@@ -13,18 +13,102 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
@@ -13,17 +13,30 @@ import net.minecraft.world.entity.ai.memory.NearestVisibleLivingEntities;
import net.minecraft.world.phys.AABB;
public class NearestLivingEntitySensor<T extends LivingEntity> extends Sensor<T> {
+
+ // Leaf start - Optimized entity sorting with buffer reuse
+ private static final int SMALL_ARRAY_THRESHOLD = 2;
+ private LivingEntity[] entityBuffer = new LivingEntity[0];
+ private long[] bitsBuffer = new long[0];
+ // Leaf start - Smart sort entities in NearestLivingEntitySensor
+ private final org.dreeam.leaf.util.fastBitRadixSort sorter;
+ // Leaf end - Smart sort entities in NearestLivingEntitySensor
+ public NearestLivingEntitySensor() {
+ this.sorter = new org.dreeam.leaf.util.fastBitRadixSort();
+ }
+
@Override
protected void doTick(ServerLevel level, T entity) {
- double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
- AABB aabb = entity.getBoundingBox().inflate(attributeValue, attributeValue, attributeValue);
double attributeValue = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
+ double rangeSqr = attributeValue * attributeValue;
AABB aabb = entity.getBoundingBox().inflate(attributeValue, attributeValue, attributeValue);
- List<LivingEntity> entitiesOfClass = level.getEntitiesOfClass(
- LivingEntity.class, aabb, matchableEntity -> matchableEntity != entity && matchableEntity.isAlive()
+ double range = entity.getAttributeValue(Attributes.FOLLOW_RANGE);
+ double rangeSqr = range * range;
+ AABB aabb = entity.getBoundingBox().inflate(range, range, range);
+
+ List<LivingEntity> entities = level.getEntitiesOfClass(
+ LivingEntity.class, aabb, e -> e != entity && e.isAlive() && entity.distanceToSqr(e) <= rangeSqr
);
- entitiesOfClass.sort(Comparator.comparingDouble(entity::distanceToSqr));
+
+ LivingEntity[] sorted = smartSort(entities, entity);
+ LivingEntity[] sorted = this.sorter.sort(entities, entity);
+ List<LivingEntity> sortedList = java.util.Arrays.asList(sorted);
+
Brain<?> brain = entity.getBrain();
- brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, entitiesOfClass);
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, entitiesOfClass));
+ brain.setMemory(MemoryModuleType.NEAREST_LIVING_ENTITIES, sortedList);
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
+ new NearestVisibleLivingEntities(level, entity, sortedList));
+ }
+
+ private LivingEntity[] smartSort(List<LivingEntity> entities, T reference) {
+ int size = entities.size();
+ if (size <= 1) return entities.toArray(new LivingEntity[0]);
+
+ if (entityBuffer.length < size) {
+ entityBuffer = new LivingEntity[size];
+ bitsBuffer = new long[size];
+ }
+
+ for (int i = 0; i < size; i++) {
+ LivingEntity e = entities.get(i);
+ entityBuffer[i] = e;
+ bitsBuffer[i] = Double.doubleToRawLongBits(reference.distanceToSqr(e));
+ }
+
+ fastRadixSort(entityBuffer, bitsBuffer, 0, size - 1, 62);
+
+ return java.util.Arrays.copyOf(entityBuffer, size);
+ }
+
+ private void fastRadixSort(LivingEntity[] ents, long[] bits, int low, int high, int bit) {
+ if (bit < 0 || low >= high) return;
+
+ if (high - low <= SMALL_ARRAY_THRESHOLD) {
+ insertionSort(ents, bits, low, high);
+ return;
+ }
+
+ int i = low, j = high;
+ final long mask = 1L << bit;
+
+ while (i <= j) {
+ while (i <= j && (bits[i] & mask) == 0) i++;
+ while (i <= j && (bits[j] & mask) != 0) j--;
+
+ if (i < j) {
+ swap(ents, bits, i++, j--);
+ }
+ }
+
+ if (low < j) fastRadixSort(ents, bits, low, j, bit - 1);
+ if (i < high) fastRadixSort(ents, bits, i, high, bit - 1);
+ }
+
+ private void insertionSort(LivingEntity[] ents, long[] bits, int low, int high) {
+ for (int i = low + 1; i <= high; i++) {
+ int j = i;
+ LivingEntity e = ents[j];
+ long b = bits[j];
+
+ while (j > low && bits[j - 1] > b) {
+ ents[j] = ents[j - 1];
+ bits[j] = bits[j - 1];
+ j--;
+ }
+
+ ents[j] = e;
+ bits[j] = b;
+ }
+ }
+
+ private void swap(LivingEntity[] ents, long[] bits, int a, int b) {
+ LivingEntity te = ents[a];
+ ents[a] = ents[b];
+ ents[b] = te;
+
+ long tb = bits[a];
+ bits[a] = bits[b];
+ bits[b] = tb;
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, new NearestVisibleLivingEntities(level, entity, sortedList));
}
+ // Leaf end - Optimized entity sorting with buffer reuse
@Override
public Set<MemoryModuleType<?>> requires() {

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@@ -0,0 +1,115 @@
package org.dreeam.leaf.util;
import java.util.List;
import java.util.Arrays; // For Arrays.copyOf
import net.minecraft.world.entity.LivingEntity;
public class fastBitRadixSort {
private static final int SMALL_ARRAY_THRESHOLD = 2;
private LivingEntity[] entityBuffer = new LivingEntity[0];
private long[] bitsBuffer = new long[0];
/**
* Sorts a list of LivingEntity objects based on their squared distance
* to a reference entity using a fast radix sort algorithm.
**/
public <T_REF extends LivingEntity> LivingEntity[] sort(
List<LivingEntity> entities,
T_REF referenceEntity
) {
int size = entities.size();
if (size <= 1) {
return entities.toArray(new LivingEntity[0]);
}
if (this.entityBuffer.length < size) {
this.entityBuffer = new LivingEntity[size];
this.bitsBuffer = new long[size];
}
for (int i = 0; i < size; i++) {
LivingEntity e = entities.get(i);
this.entityBuffer[i] = e;
this.bitsBuffer[i] = Double.doubleToRawLongBits(
referenceEntity.distanceToSqr(e)
);
}
// start from bit 62 (most significant for positive doubles, ignoring sign bit)
fastRadixSort(this.entityBuffer, this.bitsBuffer, 0, size - 1, 62);
return Arrays.copyOf(this.entityBuffer, size);
}
private void fastRadixSort(
LivingEntity[] ents,
long[] bits,
int low,
int high,
int bit
) {
if (bit < 0 || low >= high) {
return; // Base case: no bits left or subarray is trivial
}
// For small subarrays, insertion sort is generally faster
if (high - low <= SMALL_ARRAY_THRESHOLD) {
insertionSort(ents, bits, low, high);
return;
}
int i = low;
int j = high;
final long mask = 1L << bit;
while (i <= j) {
while (i <= j && (bits[i] & mask) == 0) {
i++;
}
while (i <= j && (bits[j] & mask) != 0) {
j--;
}
if (i < j) {
swap(ents, bits, i++, j--);
}
}
if (low < j) {
fastRadixSort(ents, bits, low, j, bit - 1);
}
if (i < high) {
fastRadixSort(ents, bits, i, high, bit - 1);
}
}
private void insertionSort(
LivingEntity[] ents,
long[] bits,
int low,
int high
) {
for (int i = low + 1; i <= high; i++) {
int j = i;
LivingEntity currentEntity = ents[j];
long currentBits = bits[j];
while (j > low && bits[j - 1] > currentBits) {
ents[j] = ents[j - 1];
bits[j] = bits[j - 1];
j--;
}
ents[j] = currentEntity;
bits[j] = currentBits;
}
}
private void swap(LivingEntity[] ents, long[] bits, int a, int b) {
LivingEntity tempEntity = ents[a];
ents[a] = ents[b];
ents[b] = tempEntity;
long tempBits = bits[a];
bits[a] = bits[b];
bits[b] = tempBits;
}
}