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optimize random tick
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@@ -0,0 +1,20 @@
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package org.dreeam.leaf.config.modules.opt;
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import org.dreeam.leaf.config.ConfigModules;
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import org.dreeam.leaf.config.EnumConfigCategory;
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import org.dreeam.leaf.config.annotations.Experimental;
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public class OptimizeRandomTick extends ConfigModules {
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public String getBasePath() {
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return EnumConfigCategory.PERF.getBaseKeyName() + ".optimise-random-tick";
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}
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@Experimental
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public static boolean enabled = false;
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@Override
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public void onLoaded() {
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enabled = config.getBoolean(getBasePath(), enabled);
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}
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}
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@@ -0,0 +1,97 @@
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package org.dreeam.leaf.world;
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import it.unimi.dsi.fastutil.longs.LongArrayList;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.material.FluidState;
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import java.util.OptionalLong;
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public final class RandomTickSystem {
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private final LongArrayList tickPos = new LongArrayList();
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private static final long SCALE = 0x100000L;
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private static final long CHUNK_BLOCKS = 4096L;
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private static final int MASK = 0xfffff;
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private static final int MASK_ONE_FOURTH = 0x300000;
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public void tick(ServerLevel world) {
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var simpleRandom = world.simpleRandom;
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int j = tickPos.size();
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for (int i = 0; i < j; i++) {
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tickBlock(world, tickPos.getLong(i), simpleRandom);
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}
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tickPos.clear();
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}
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private static void tickBlock(ServerLevel world, long packed, RandomSource tickRand) {
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final boolean doubleTickFluids = !ca.spottedleaf.moonrise.common.PlatformHooks.get().configFixMC224294();
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BlockPos pos = BlockPos.of(packed);
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LevelChunk chunk = world.chunkSource.getChunkAtIfLoadedImmediately(pos.getX() >> 4, pos.getZ() >> 4);
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if (chunk == null) {
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return;
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}
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BlockState state = chunk.getBlockStateFinal(pos.getX(), pos.getY(), pos.getZ());
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state.randomTick(world, pos, tickRand);
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if (doubleTickFluids) {
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final FluidState fluidState = state.getFluidState();
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if (fluidState.isRandomlyTicking()) {
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fluidState.randomTick(world, pos, tickRand);
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}
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}
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}
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private long recompute(LevelChunk chunk, long tickSpeed) {
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chunk.leaf$recompute();
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long tickingCount = chunk.leaf$countTickingBlocks();
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long numSections = chunk.leaf$countTickingSections();
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if (tickingCount == 0L || numSections == 0L) {
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chunk.leaf$setRandomTickChance(0L);
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return 0L;
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}
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long chance = (tickSpeed * tickingCount * SCALE) / CHUNK_BLOCKS;
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chunk.leaf$setRandomTickChance(chance);
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return chance;
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}
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public void randomTickChunk(
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RandomSource randomSource,
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LevelChunk chunk,
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long tickSpeed
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) {
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int a = randomSource.nextInt();
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if ((a & MASK_ONE_FOURTH) != 0) {
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return;
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}
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tickSpeed = tickSpeed * 4;
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long chance = chunk.leaf$randomTickChance();
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if (chance == 0L && (chance = recompute(chunk, tickSpeed)) == 0L) {
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return;
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}
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if (chance >= (long) (a & MASK) || (chance = recompute(chunk, tickSpeed)) == 0L) {
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return;
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}
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int tickingCount = chunk.leaf$countTickingBlocks();
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OptionalLong pos = chunk.leaf$tickingPos(randomSource.nextInt(tickingCount));
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if (pos.isPresent()) {
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tickPos.add(pos.getAsLong());
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}
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if (chance < SCALE) {
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return;
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}
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chance -= SCALE;
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long last = randomSource.nextInt() & MASK;
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while (last <= chance) {
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pos = chunk.leaf$tickingPos(randomSource.nextInt(tickingCount));
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if (pos.isPresent()) {
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tickPos.add(pos.getAsLong());
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}
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chance -= SCALE;
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}
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}
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}
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