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optimize despawn (#399)
* optimize despawn * set LEAF_THRESHOLD to 4 * cleanup * SIMD * cleanup * typo * Depth-first search * update optimize mob despawn * cleanup * optimize despawn map
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@@ -14,7 +14,7 @@ Generally faster than the non-async approach
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iterate over all entities, get their chunk, and increment the count
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diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
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index 5913c41711e8226550aa65828380e31f295eddb2..ed8f53f4394d98f0b56bfb6d9e8b24d8636d55d2 100644
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index 5c369b3d94e369c3f240821ad90b9d96223f24ca..9803c395fce103cb7bc746f43a017ff9ed99728c 100644
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--- a/net/minecraft/server/level/ChunkMap.java
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+++ b/net/minecraft/server/level/ChunkMap.java
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@@ -278,6 +278,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@@ -192,13 +192,13 @@ index 46e171ca454253c32e22c0c18587e9a7ba19f331..43156ecde8bb86c77f3b13c17b3330ea
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}
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}
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diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
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index ccb0913370e862e936f2a23289d4d49ce8773759..3621e23f98847801b230f181712d1686f1617918 100644
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index eb5e1e67db2ee1bdbedfa244088fcb7a9356bae3..5e1f29af864df93856eabccde05a98f5acbdd505 100644
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -1105,6 +1105,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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@@ -1108,6 +1108,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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private int currentIceAndSnowTick = 0; protected void resetIceAndSnowTick() { this.currentIceAndSnowTick = this.simpleRandom.nextInt(16); } // Gale - Airplane - optimize random calls in chunk ticking
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public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(); // Leaf - optimize despawn
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public final org.dreeam.leaf.world.DespawnMap despawnMap = new org.dreeam.leaf.world.DespawnMap(paperConfig()); // Leaf - optimize despawn
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+ public final org.dreeam.leaf.world.NatureSpawnChunkMap natureSpawnChunkMap = new org.dreeam.leaf.world.NatureSpawnChunkMap(); // Leaf - optimize mob spawning
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public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
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final net.minecraft.world.level.levelgen.BitRandomSource simpleRandom = this.simpleRandom; // Paper - optimise random ticking // Leaf - Faster random generator - upcasting
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