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[ci skip] Drop Optimize check nearby fire or lava on entity move

This commit is contained in:
Dreeam
2024-10-20 14:00:07 -04:00
parent de8900295f
commit 2bb96e7084
48 changed files with 28 additions and 26 deletions

View File

@@ -0,0 +1,26 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Dreeam <61569423+Dreeam-qwq@users.noreply.github.com>
Date: Tue, 27 Feb 2024 03:27:48 -0500
Subject: [PATCH] Fix NPE during creating GUI graph
diff --git a/src/main/java/com/destroystokyo/paper/gui/RAMDetails.java b/src/main/java/com/destroystokyo/paper/gui/RAMDetails.java
index 7c32c60100cf2bd109eb8762efa856c10b704fdd..81d40895cfa84676f5b200f53b128d9d6c5bc0bd 100644
--- a/src/main/java/com/destroystokyo/paper/gui/RAMDetails.java
+++ b/src/main/java/com/destroystokyo/paper/gui/RAMDetails.java
@@ -59,7 +59,14 @@ public class RAMDetails extends JList<String> {
GraphData data = RAMGraph.DATA.peekLast();
Vector<String> vector = new Vector<>();
- double[] tps = org.bukkit.Bukkit.getTPSIncluding5SecondAverage(); // Gale - Purpur - 5 second TPS average
+ // Leaf - Revert to fix potential NPE during creating GUI graph
+ double[] tps = new double[] {
+ server.tps5s.getAverage(),
+ server.tps1.getAverage(),
+ server.tps5.getAverage(),
+ server.tps15.getAverage()
+ }; // Gale - Purpur - 5 second TPS average
+ // Leaf end - Revert to fix potential NPE during creating GUI graph
String[] tpsAvg = new String[tps.length];
for ( int g = 0; g < tps.length; g++) {