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Only update frozen ticks if changed (#484)
* optimize setTicksFrozen * [ci skip] Update patch name
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: hayanesuru <hayanesuru@outlook.jp>
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Date: Sat, 30 Aug 2025 20:31:35 +0900
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Subject: [PATCH] Only update frozen ticks if changed
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diff --git a/net/minecraft/world/entity/LivingEntity.java b/net/minecraft/world/entity/LivingEntity.java
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index fdb7e7b00dd9223f8dc0ce174203d6835fc3962e..e3d6e802fdc72afa54e22fb1e2dc6030de33f091 100644
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--- a/net/minecraft/world/entity/LivingEntity.java
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+++ b/net/minecraft/world/entity/LivingEntity.java
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@@ -3715,7 +3715,13 @@ public abstract class LivingEntity extends Entity implements Attackable, Waypoin
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if (this.level() instanceof ServerLevel serverLevel) {
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if ((!this.isInPowderSnow || !this.canFreeze()) && !this.freezeLocked) { // Paper - Freeze Tick Lock API
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- this.setTicksFrozen(Math.max(0, this.getTicksFrozen() - 2));
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+ // Leaf start - Only update frozen ticks if changed
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+ int ticksForzen = this.getTicksFrozen();
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+ int newTicksForzen = Math.max(0, ticksForzen - 2);
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+ if (ticksForzen != newTicksForzen) {
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+ this.setTicksFrozen(newTicksForzen);
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+ }
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+ // Leaf end - Only update frozen ticks if changed
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}
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this.removeFrost();
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