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rewritten profile cache (#415)
* rewritten profile cache * cleanup * Fix build * Update comments
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@@ -1,29 +0,0 @@
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package org.dreeam.leaf.config.modules.misc;
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import org.dreeam.leaf.config.ConfigModules;
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import org.dreeam.leaf.config.EnumConfigCategory;
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public class Cache extends ConfigModules {
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public String getBasePath() {
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return EnumConfigCategory.MISC.getBaseKeyName() + ".cache";
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}
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public static boolean cachePlayerProfileResult = false;
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public static int cachePlayerProfileResultTimeout = 1440;
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@Override
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public void onLoaded() {
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cachePlayerProfileResult = config.getBoolean(getBasePath() + ".cache-player-profile-result", cachePlayerProfileResult, config.pickStringRegionBased("""
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Cache the player profile result on they first join.
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It's useful if Mojang's verification server is down.""",
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"""
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玩家首次加入时缓存 PlayerProfile.
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正版验证服务器宕机时非常有用."""));
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cachePlayerProfileResultTimeout = config.getInt(getBasePath() + ".cache-player-profile-result-timeout", cachePlayerProfileResultTimeout,
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config.pickStringRegionBased(
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"The timeout of the cache. Unit: Minutes.",
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"缓存过期时间. 单位: 分钟."
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));
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}
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}
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@@ -0,0 +1,31 @@
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package org.dreeam.leaf.config.modules.misc;
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import org.dreeam.leaf.config.ConfigModules;
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import org.dreeam.leaf.config.EnumConfigCategory;
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public class CacheProfileLookup extends ConfigModules {
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public String getBasePath() {
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return EnumConfigCategory.MISC.getBaseKeyName() + ".cache.profile-lookup";
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}
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public static boolean enabled = false;
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public static int timeout = 1440; // 24 hours in minutes
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public static int maxSize = 8192;
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@Override
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public void onLoaded() {
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enabled = config.getBoolean(getBasePath() + ".enabled", enabled, config.pickStringRegionBased("""
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Cache profile data lookups (skins, textures, etc.) to reduce API calls to Mojang.""",
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"""
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缓存玩家资料查询 (皮肤, 材质等) 以减少对 Mojang API 的调用."""));
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timeout = config.getInt(getBasePath() + ".timeout", timeout, config.pickStringRegionBased(
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"The timeout for profile lookup cache. Unit: Minutes.",
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"玩家资料查询缓存过期时间. 单位: 分钟. (推荐: 1440 = 24小时)"
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));
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maxSize = config.getInt(getBasePath() + ".max-size", maxSize, config.pickStringRegionBased(
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"Maximum number of profiles to cache. Higher values use more memory (not that much).",
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"最大缓存的玩家资料数量. 更高的值会使用更多内存."
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));
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}
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}
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