Files
KeYiMC/patches/server/0021-Skip-entity-move-if-no-movement.patch
2022-11-06 13:43:09 +08:00

45 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nostalgic853 <yuu8583@proton.me>
Date: Mon, 24 Oct 2022 11:01:36 +0800
Subject: [PATCH] Skip entity move if no movement
Copyright (c) 2021-2022 ishland
Original code by RelativityMC, licensed under MIT
You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings)
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index a12f4725fbe00e2ec55b8fb0bfd167c972566bed..c84fae75546f93c797b4e45234e39475737750c6 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -399,6 +399,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
private UUID originWorld;
public boolean freezeLocked = false; // Paper - Freeze Tick Lock API
public @Nullable Boolean immuneToFire = null; // Purpur - Fire immune API
+ private boolean boundingBoxChanged = false; // KeYi
public void setOrigin(@javax.annotation.Nonnull Location location) {
this.origin = location.toVector();
@@ -1034,6 +1035,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
// Paper end - detailed watchdog information
public void move(MoverType movementType, Vec3 movement) {
+ // KeYi start
+ if (!boundingBoxChanged && movement.equals(Vec3.ZERO)) {
+ boundingBoxChanged = false;
+ return;
+ }
+ // KeYi end
+
// Paper start - detailed watchdog information
io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
synchronized (this.posLock) {
@@ -3820,6 +3828,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
public final void setBoundingBox(AABB boundingBox) {
+ if (!this.bb.equals(boundingBox)) boundingBoxChanged = true; // KeYi
// CraftBukkit start - block invalid bounding boxes
double minX = boundingBox.minX,
minY = boundingBox.minY,