Skip entity move if no movement
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44
patches/server/0022-Skip-entity-move-if-no-movement.patch
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44
patches/server/0022-Skip-entity-move-if-no-movement.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nostalgic853 <yuu8583@proton.me>
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Date: Mon, 24 Oct 2022 11:01:36 +0800
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Subject: [PATCH] Skip entity move if no movement
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Copyright (c) 2021-2022 ishland
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Original code by RelativityMC, licensed under MIT
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You can find the original code on https://github.com/RelativityMC/VMP-fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c260859b0c8bba464559ad906183301ab62e6590..a4fef073d01a8255530307c73c45fbee66ae931b 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -398,6 +398,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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@javax.annotation.Nullable
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private UUID originWorld;
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public boolean freezeLocked = false; // Paper - Freeze Tick Lock API
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+ private boolean boundingBoxChanged = false; // KeYi
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public void setOrigin(@javax.annotation.Nonnull Location location) {
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this.origin = location.toVector();
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@@ -1033,6 +1034,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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// Paper end - detailed watchdog information
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public void move(MoverType movementType, Vec3 movement) {
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+ // KeYi start
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+ if (!boundingBoxChanged && movement.equals(Vec3.ZERO)) {
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+ boundingBoxChanged = false;
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+ return;
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+ }
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+ // KeYi end
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+
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// Paper start - detailed watchdog information
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io.papermc.paper.util.TickThread.ensureTickThread("Cannot move an entity off-main");
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synchronized (this.posLock) {
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@@ -3805,6 +3813,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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}
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public final void setBoundingBox(AABB boundingBox) {
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+ if (!this.bb.equals(boundingBox)) boundingBoxChanged = true; // KeYi
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// CraftBukkit start - block invalid bounding boxes
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double minX = boundingBox.minX,
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minY = boundingBox.minY,
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