First 1.19.3 build

This commit is contained in:
nostalgic853
2022-12-09 23:36:52 +08:00
parent 3b812b8324
commit ea29b2ca55
31 changed files with 1598 additions and 62 deletions

View File

@@ -0,0 +1,528 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nostalgic853 <yuu8583@proton.me>
Date: Fri, 18 Nov 2022 23:39:13 +0800
Subject: [PATCH] Use a faster random implementation
diff --git a/src/main/java/cc/keyimc/keyi/utils/FastRandom.java b/src/main/java/cc/keyimc/keyi/utils/FastRandom.java
new file mode 100644
index 0000000000000000000000000000000000000000..a9b3a467e7dbfdc78c11f04e6bb5a9642c20470c
--- /dev/null
+++ b/src/main/java/cc/keyimc/keyi/utils/FastRandom.java
@@ -0,0 +1,395 @@
+/**
+ * This is a faster implementation of java.util.Random.
+ * Code from https://gist.github.com/Xyene/4637619
+ * Licensed under GNU Lesser General Public License v3.0
+ * <p>
+ * A random number generator based on the simple and fast xor-shift pseudo
+ * random number generator (RNG) specified in:
+ * Marsaglia, George. (2003). Xorshift RNGs.
+ * http://www.jstatsoft.org/v08/i14/xorshift.pdf
+ * Translated from:
+ * http://www.codeproject.com/Articles/9187/A-fast-equivalent-for-System-Random.
+ */
+
+package cc.keyimc.keyi.utils;
+
+@SuppressWarnings("SuspiciousNameCombination")
+public class FastRandom extends java.util.Random {
+ final double REAL_UNIT_INT = 1.0 / (0x7FFFFFFFL);
+ final double REAL_UNIT_UINT = 1.0 / (0xFFFFFFFFL);
+ final long Y = 842502087L, Z = 3579807591L, W = 273326509L;
+ long x, y, z, w;
+
+ public FastRandom() {
+ seed((int) System.currentTimeMillis());
+ }
+
+ @Override
+ public void setSeed(long seed) {
+ seed((int) seed);
+ }
+
+ public void seed(int seed) {
+ // The only stipulation stated for the xorshift RNG is that at least one of
+ // the seeds x,y,z,w is non-zero. We fulfill that requirement by only allowing
+ // resetting of the x seed
+ x = seed;
+ y = Y;
+ z = Z;
+ w = W;
+ }
+
+ long boolBuffer;
+ int boolBufferBits = 0;
+
+ @Override
+ public boolean nextBoolean() {
+ if (boolBufferBits == 0) {
+ boolBuffer = nextUInt();
+ boolBufferBits = 32;
+ }
+ boolBuffer >>= 1;
+ boolean bit = (boolBuffer & 1) == 0;
+ --boolBufferBits;
+ return bit;
+ }
+
+ @Override
+ public void nextBytes(byte[] buffer) {
+ // Fill up the bulk of the buffer in chunks of 4 bytes at a time.
+ long x = this.x, y = this.y, z = this.z, w = this.w;
+ int i = 0;
+ long t;
+ for (int bound = buffer.length - 3; i < bound; ) {
+ // Generate 4 bytes.
+ // Increased performance is achieved by generating 4 random bytes per loop.
+ // Also note that no mask needs to be applied to zero out the higher order bytes before
+ // casting because the cast ignores thos bytes. Thanks to Stefan Trosch黷z for pointing this out.
+ t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+ w = (w ^ (w >> 19)) ^ (t ^ (t >> 8));
+
+ buffer[i++] = (byte) w;
+ buffer[i++] = (byte) (w >> 8);
+ buffer[i++] = (byte) (w >> 16);
+ buffer[i++] = (byte) (w >> 24);
+ }
+
+ // Fill up any remaining bytes in the buffer.
+ if (i < buffer.length) {
+ // Generate 4 bytes.
+ t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+ w = (w ^ (w >> 19)) ^ (t ^ (t >> 8));
+
+ buffer[i++] = (byte) w;
+ if (i < buffer.length) {
+ buffer[i++] = (byte) (w >> 8);
+ if (i < buffer.length) {
+ buffer[i++] = (byte) (w >> 16);
+ if (i < buffer.length) {
+ buffer[i] = (byte) (w >> 24);
+ }
+ }
+ }
+ }
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ @Override
+ public double nextDouble() {
+ long t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+
+ // Here we can gain a 2x speed improvement by generating a value that can be cast to
+ // an int instead of the more easily available uint. If we then explicitly cast to an
+ // int the compiler will then cast the int to a double to perform the multiplication,
+ // this final cast is a lot faster than casting from a uint to a double. The extra cast
+ // to an int is very fast (the allocated bits remain the same) and so the overall effect
+ // of the extra cast is a significant performance improvement.
+ //
+ // Also note that the loss of one bit of precision is equivalent to what occurs within
+ // System.Random.
+ return (REAL_UNIT_INT * (int) (0x7FFFFFFF & (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)))));
+ }
+
+ public double random() {
+ return nextDouble();
+ }
+
+ @Override
+ public float nextFloat() {
+ return (float) nextDouble();
+ }
+
+ @Override
+ public int nextInt() {
+ long t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+ return (int) (0x7FFFFFFF & (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8))));
+ }
+
+ @Override
+ public int nextInt(int upperBound) {
+ if (upperBound < 0)
+ throw new IllegalArgumentException("upperBound must be >=0");
+
+ long t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+
+ return (int) ((REAL_UNIT_INT * (int) (0x7FFFFFFF & (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8))))) * upperBound);
+ }
+
+ public int nextInt(int lowerBound, int upperBound) {
+ if (lowerBound > upperBound)
+ throw new IllegalArgumentException("upperBound must be >=lowerBound");
+
+ long t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+
+ // The explicit int cast before the first multiplication gives better performance.
+ // See comments in NextDouble.
+ int range = upperBound - lowerBound;
+ if (range < 0) {
+ // If range is <0 then an overflow has occured and must resort to using long integer arithmetic instead (slower).
+ // We also must use all 32 bits of precision, instead of the normal 31, which again is slower.
+ return lowerBound + (int) ((REAL_UNIT_UINT * (double) (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8)))) * (double) ((long) upperBound - (long) lowerBound));
+ }
+ // 31 bits of precision will suffice if range<=int.MaxValue. This allows us to cast to an int and gain
+ // a little more performance.
+ return lowerBound + (int) ((REAL_UNIT_INT * (double) (int) (0x7FFFFFFF & (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8))))) * (double) range);
+ }
+
+ public long nextUInt() {
+ long t = (x ^ (x << 11));
+ x = y;
+ y = z;
+ z = w;
+ return (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8))) & (0xFFFFFFFFL);
+ }
+
+ @Override
+ public long nextLong() {
+ return nextUInt() << 32 + nextUInt();
+ }
+
+ double gaussNext;
+ boolean hasGaussNext;
+ final double TWOPI = Math.PI * 2;
+
+ /**
+ * Get a random number in the range [min, max) or [min, max] depending on rounding.
+ *
+ * @param min Low bound
+ * @param max High bound
+ * @return A uniformly distributed double
+ */
+ public double uniform(double min, double max) {
+ return min + (max - min) * nextDouble();
+ }
+
+ /**
+ * Triangular distribution.
+ * <p/>
+ * Continuous distribution bounded by given lower and upper limits,
+ * and having a given mode value in-between.
+ * http://en.wikipedia.org/wiki/Triangular_distribution
+ *
+ * @param low Low bound
+ * @param high High bound
+ * @param mode Mode
+ * @return A number from the triangular distribution specified
+ */
+ public double triangular(int low, int high, int mode) {
+ double u = nextDouble();
+ double c = (mode - low) / (high - low);
+ if (u > c) {
+ u = 1.0 - u;
+ c = 1.0 - c;
+ int k = low;
+ low = high;
+ high = k;
+ }
+ return low + (high - low) * Math.sqrt(u * c);
+ }
+
+ /**
+ * Gaussian distribution, mean is 0 and standard deviation is 1.
+ * <p/>
+ * mu is the mean, and sigma is the standard deviation.
+ *
+ * @return A double in Gaussian distribution
+ */
+ public double gauss() {
+ return nextGaussian();
+ }
+
+ /**
+ * Gaussian distribution, with user-specified mean and standard deviation.
+ * <p/>
+ * mu is the mean, and sigma is the standard deviation.
+ *
+ * @return A double in Gaussian distribution
+ */
+ public double gauss(double mu, double sigma) {
+ return mu + sigma * nextGaussian();
+ }
+
+ public double gaussUnsigned(double mu, double sigma) {
+ double out = gauss(mu, sigma);
+ return out > 1 ? out : 1;
+ }
+
+ /**
+ * Log normal distribution.
+ * <p/>
+ * If you take the natural logarithm of this distribution, you'll get a
+ * normal distribution with mean mu and standard deviation sigma.
+ * mu can have any value, and sigma must be greater than zero.
+ *
+ * @param mu Mean
+ * @param sigma Standard deviation
+ * @return A number from the log normal distribution specified
+ */
+ public double logNormal(double mu, double sigma) {
+ return Math.exp(gauss(mu, sigma));
+ }
+
+ /**
+ * Exponential distribution.
+ * <p/>
+ * lambda is 1.0 divided by the desired mean. It should be
+ * nonzero. Returned values range from 0 to positive infinity
+ * if lambda is positive, and from negative infinity to 0
+ * if lambda is negative.
+ *
+ * @param lambda A non-zero value
+ */
+ public double exponential(double lambda) {
+ return -Math.log(1.0 - random()) / lambda;
+ }
+
+ /**
+ * Circular data distribution.
+ * <p/>
+ * If kappa is equal to zero, this distribution reduces
+ * to a uniform random angle over the range 0 to 2*pi.
+ *
+ * @param mu the mean angle, expressed in radians between 0 and 2*pi.
+ * @param kappa the concentration parameter, which must be greater than or
+ * equal to zero.
+ * @return A number from the circular data distribution specified
+ */
+ public double circularData(double mu, double kappa) {
+ if (kappa <= 1e-6)
+ return TWOPI * nextDouble();
+
+ double a = 1.0 + Math.sqrt(1.0 + 4.0 * kappa * kappa);
+ double b = (a - Math.sqrt(2.0 * a)) / (2.0 * kappa);
+ double r = (1.0 + b * b) / (2.0 * b);
+ double u1, u2, u3, f, c, z, theta = 0;
+
+ while (true) {
+ u1 = nextDouble();
+
+ z = Math.cos(Math.PI * u1);
+ f = (1.0 + r * z) / (r + z);
+ c = kappa * (r - f);
+
+ u2 = nextDouble();
+
+ if (u2 < c * (2.0 - c) || u2 <= c * Math.exp(1.0 - c))
+ break;
+
+ u3 = nextDouble();
+ if (u3 > 0.5)
+ theta = (mu % TWOPI) + Math.acos(f);
+ else
+ theta = (mu % TWOPI) - Math.acos(f);
+ }
+ return theta;
+ }
+
+
+ final double LOG4 = Math.log(4);
+ final double SG_MAGICCONST = 1.0 + Math.log(4.5);
+
+ /**
+ * Gamma distribution. Not the gamma function!
+ * Conditions on the parameters are alpha > 0 and beta > 0.
+ * <p/>
+ * The probability distribution function is:
+ * pdf(x) = (x ** (alpha - 1) * math.exp(-x / beta)) / (math.gamma(alpha) * beta ** alpha)
+ *
+ * @param alpha Alpha
+ * @param beta Beta
+ * @return A number from the gamma distribution specified
+ */
+ public double gamma(double alpha, double beta) {
+ if (alpha <= 0.0 || beta <= 0.0)
+ throw new IllegalArgumentException("alpha and beta must be > 0.0");
+
+ if (alpha > 1.0) {
+ double ainv = Math.sqrt(2.0 * alpha - 1.0);
+ double bbb = alpha - LOG4;
+ double ccc = alpha + ainv;
+ double u1, u2, v, x, z, r;
+
+ while (true) {
+ u1 = random();
+ if (!(1e-7 < u1 && u1 < .9999999))
+ continue;
+ u2 = 1.0 - random();
+ v = Math.log(u1 / (1.0 - u1)) / ainv;
+ x = alpha * Math.exp(v);
+ z = u1 * u1 * u2;
+ r = bbb + ccc * v - x;
+ if (r + SG_MAGICCONST - 4.5 * z >= 0.0 || r >= Math.log(z))
+ return x * beta;
+ }
+ } else if (alpha == 1.0) {
+ // exponential(1)
+ double u;
+ u = random();
+ while (u <= 1e-7)
+ u = random();
+ return -Math.log(u) * beta;
+ } else {
+ // alpha is between 0 and 1 (exclusive)
+ // Uses ALGORITHM GS of Statistical Computing -Kennedy & Gentle
+
+ double u, b, p, x, u1;
+ while (true) {
+ u = random();
+ b = (Math.E + alpha) / Math.E;
+ p = b * u;
+ if (p <= 1.0)
+ x = Math.pow(p, (1.0 / alpha));
+ else
+ x = -Math.log((b - p) / alpha);
+ u1 = random();
+ if (p > 1.0) {
+ if (u1 <= Math.pow(x, (alpha - 1.0)))
+ break;
+ } else if (u1 <= Math.exp(-x))
+ break;
+ }
+ return x * beta;
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/main/java/com/destroystokyo/paper/loottable/PaperLootableInventoryData.java b/src/main/java/com/destroystokyo/paper/loottable/PaperLootableInventoryData.java
index e5ea9f27a1936ed9e329e74317c91c5df89b9fbd..89a41d396162a1c2eb2df5192b0d888b08fec6ec 100644
--- a/src/main/java/com/destroystokyo/paper/loottable/PaperLootableInventoryData.java
+++ b/src/main/java/com/destroystokyo/paper/loottable/PaperLootableInventoryData.java
@@ -10,10 +10,11 @@ import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
+import cc.keyimc.keyi.utils.FastRandom; // KeYi
public class PaperLootableInventoryData {
- private static final Random RANDOM = new Random();
+ private static final Random RANDOM = new FastRandom(); // KeYi - use a faster random
private long lastFill = -1;
private long nextRefill = -1;
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 09e357833f9bbe26da7fa7142875daf2733d6420..2850b4fac2bf28b751cd6412e2effb99c60a3d74 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -53,6 +53,10 @@ import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.ticks.LevelChunkTicks;
import net.minecraft.world.ticks.TickContainerAccess;
import org.slf4j.Logger;
+// KeYi start
+import cc.keyimc.keyi.utils.FastRandom;
+import java.util.Random; // KeYi
+// KeYi end
public class LevelChunk extends ChunkAccess {
@@ -919,7 +923,7 @@ public class LevelChunk extends ChunkAccess {
if (this.needsDecoration) {
//try (co.aikar.timings.Timing ignored = this.level.timings.chunkLoadPopulate.startTiming()) { // Paper // Purpur
this.needsDecoration = false;
- java.util.Random random = new java.util.Random();
+ Random random = new FastRandom();
random.setSeed(this.level.getSeed());
long xRand = random.nextLong() / 2L * 2L + 1L;
long zRand = random.nextLong() / 2L * 2L + 1L;
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
index dcfe090c269d4cbcc2eb1b6f85392848bb34656c..ef8909c9c13c8f46ec6d452f0d14c9a1119e0edf 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/RegionFile.java
@@ -26,6 +26,7 @@ import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.NbtIo;
import net.minecraft.world.level.ChunkPos;
import org.slf4j.Logger;
+import cc.keyimc.keyi.utils.FastRandom; // KeYi
public class RegionFile implements AutoCloseable {
@@ -109,7 +110,7 @@ public class RegionFile implements AutoCloseable {
}
private void backupRegionFile() {
- Path backup = this.regionFile.getParent().resolve(this.regionFile.getFileName() + "." + new java.util.Random().nextLong() + ".backup");
+ Path backup = this.regionFile.getParent().resolve(this.regionFile.getFileName() + "." + new FastRandom().nextLong() + ".backup"); // KeYi - use a faster random
this.backupRegionFile(backup);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 069bb67d1f79e63dce85cba347a1fd67a4781043..840657e9fa7adaa20753b54d86a68d83e5b0eaf1 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -134,6 +134,7 @@ import org.bukkit.util.Consumer;
import org.bukkit.util.RayTraceResult;
import org.bukkit.util.StructureSearchResult;
import org.bukkit.util.Vector;
+import cc.keyimc.keyi.utils.FastRandom; // KeYi
public class CraftWorld extends CraftRegionAccessor implements World {
public static final int CUSTOM_DIMENSION_OFFSET = 10;
@@ -226,7 +227,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
}
// Paper end
- private static final Random rand = new Random();
+ private static final Random rand = new FastRandom(); // KeYi - use a faster random
public CraftWorld(ServerLevel world, ChunkGenerator gen, BiomeProvider biomeProvider, Environment env) {
this.world = world;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFirework.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFirework.java
index d1c7ab67cba881d96b7a5e9220130d86d0514304..309d1ce15aace9da4a84819e8511af2cc12b1ea8 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFirework.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFirework.java
@@ -12,10 +12,11 @@ import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.meta.FireworkMeta;
+import cc.keyimc.keyi.utils.FastRandom; // KeYi
public class CraftFirework extends CraftProjectile implements Firework {
- private final Random random = new Random();
+ private final Random random = new FastRandom(); // KeYi - use a faster random
//private CraftItemStack item; // Paper - Remove usage, not accurate representation of current item.
public CraftFirework(CraftServer server, FireworkRocketEntity entity) {
diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
index a9673a804d597599c35c83f4f245510c83005328..08d47eee550e2e9ddfb4dc0ce12945401b16c23c 100644
--- a/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
+++ b/src/main/java/org/bukkit/craftbukkit/generator/CustomChunkGenerator.java
@@ -42,13 +42,14 @@ import org.bukkit.craftbukkit.util.RandomSourceWrapper;
import org.bukkit.generator.ChunkGenerator;
import org.bukkit.generator.ChunkGenerator.BiomeGrid;
import org.bukkit.generator.ChunkGenerator.ChunkData;
+import cc.keyimc.keyi.utils.FastRandom; // KeYi
public class CustomChunkGenerator extends InternalChunkGenerator {
private final net.minecraft.world.level.chunk.ChunkGenerator delegate;
private final ChunkGenerator generator;
private final ServerLevel world;
- private final Random random = new Random();
+ private final Random random = new FastRandom(); // KeYi - use a faster random
private boolean newApi;
private boolean implementBaseHeight = true;