First 1.19.3 build
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43
patches/api/0006-Player-Skull-API.patch
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43
patches/api/0006-Player-Skull-API.patch
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@@ -0,0 +1,43 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nostalgic853 <yuu8583@proton.me>
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Date: Sun, 20 Nov 2022 00:20:01 +0800
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Subject: [PATCH] Player Skull API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index d13f8f7f5afb772514804ef78e2c704964c3cbd8..52dc40bc7cea12e657885b011a002cb89db00f33 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3,6 +3,9 @@ package org.bukkit.entity;
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import java.net.InetSocketAddress;
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import java.util.Collection;
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import java.util.UUID;
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+import java.util.concurrent.CompletableFuture;
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+import java.util.concurrent.Future;
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+
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import com.destroystokyo.paper.ClientOption; // Paper
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import com.destroystokyo.paper.Title; // Paper
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import net.kyori.adventure.text.Component;
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@@ -3071,4 +3074,22 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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void sendDeathScreen(@NotNull Component message, @Nullable Entity killer);
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// Purpur end
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+
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+ // KeYi start
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+ /**
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+ * Get a skull item of a player.
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+ * This method runs on main thread, which may freeze the server.
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+ *
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+ * @return A ItemStack of the skull of the player
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+ */
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+ ItemStack getSkull();
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+
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+ /**
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+ * Get a skull item of a player.
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+ * This method runs on main thread, which may freeze the server.
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+ *
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+ * @return A CompletableFuture the of ItemStack of the skull of the player
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+ */
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+ CompletableFuture<ItemStack> getSkullAsynchronously();
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+ // KeYi end
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}
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