Files
KaiijuMC/patches/server/0014-Toggle-tick-level-when-empty.patch
2023-05-05 02:13:57 +03:00

38 lines
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: "Sofiane H. Djerbi" <46628754+kugge@users.noreply.github.com>
Date: Thu, 4 May 2023 19:53:33 +0300
Subject: [PATCH] Toggle tick level when empty
diff --git a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
index 2624e074e0a14f5e05aca8fa910b5e5d71f320a9..b674bad0ace0aba53f1f3e76e6c891421aaac2a5 100644
--- a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
+++ b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
@@ -149,10 +149,12 @@ public class KaiijuWorldConfig {
public boolean shulkerBoxDropContentsWhenDestroyed = true;
public boolean fixVoidTrading = true;
public boolean optimizeHoppers = true;
+ public boolean tickWhenEmpty = true;
private void gameplaySettings() {
shulkerBoxDropContentsWhenDestroyed = getBoolean("gameplay.shulker-box-drop-contents-when-destroyed", shulkerBoxDropContentsWhenDestroyed);
fixVoidTrading = getBoolean("gameplay.fix-void-trading", fixVoidTrading);
optimizeHoppers = getBoolean("gameplay.optimize-hoppers", optimizeHoppers);
+ tickWhenEmpty = getBoolean("gameplay.tick-when-empty", tickWhenEmpty);
}
}
\ No newline at end of file
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 92cc38353d25f3749186dbc062402c9bafb25fca..2fcd607c8200ca88e8f56cbe26c275915d3bc74d 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -743,7 +743,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
timings.doSounds.stopTiming(); // Spigot
regionizedWorldData.setHandlingTick(false); // Folia - regionised ticking
gameprofilerfiller.pop();
- boolean flag = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
+ boolean flag = kaiijuConfig.tickWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Kaiiju - i don't think so
if (flag) {
this.resetEmptyTime();