Files
KaiijuMC/patches/server/0015-Toggle-tick-level-when-empty.patch
2023-08-07 03:12:12 +02:00

37 lines
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: "Sofiane H. Djerbi" <46628754+kugge@users.noreply.github.com>
Date: Thu, 4 May 2023 19:53:33 +0300
Subject: [PATCH] Toggle tick level when empty
diff --git a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
index 6d7356cc07da58b1cef8d8963e790251d765de2c..601b9867d839f4928ba993ee8f00df9c330a0fe3 100644
--- a/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
+++ b/src/main/java/dev/kaiijumc/kaiiju/KaiijuWorldConfig.java
@@ -148,10 +148,12 @@ public class KaiijuWorldConfig {
public boolean shulkerBoxDropContentsWhenDestroyed = true;
public boolean optimizeHoppers = true;
+ public boolean tickWhenEmpty = true;
private void optimizationSettings() {
shulkerBoxDropContentsWhenDestroyed = getBoolean("optimization.shulker-box-drop-contents-when-destroyed", shulkerBoxDropContentsWhenDestroyed);
optimizeHoppers = getBoolean("optimization.optimize-hoppers", optimizeHoppers);
+ tickWhenEmpty = getBoolean("optimization.tick-when-empty", tickWhenEmpty);
}
public boolean fixVoidTrading = true;
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0df4672abb5e87587da8712b6febf6312e241cda..1818c5ae88c331fb900470436f72049165c9e9f4 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -825,7 +825,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
timings.doSounds.stopTiming(); // Spigot
regionizedWorldData.setHandlingTick(false); // Folia - regionised ticking
gameprofilerfiller.pop();
- boolean flag = true || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
+ boolean flag = kaiijuConfig.tickWhenEmpty || !this.players.isEmpty() || !this.getForcedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players // Kaiiju - i don't think so
if (flag) {
this.resetEmptyTime();